Installing "Modlets" in Seven Days to Die Alpha 17Last updated: 09/17/19
The Alpha 17 version of Seven Days to Die introduced a new modding system to the game that is being referred to as "Modlets".
What are "Modlets"?
Modlets are self-contained files that will make adjustments to the .XML files used by the game. They are loaded automatically by the game during the initial loading only.
No direct changes are made to game files, so this allows many modlets to be used simultaneously with far fewer conflicts then the previous method. Some conflicts can still happen, like for example if two mods both try to change the same crafting recipe requirements simultaneously. Since the .XML files that the game uses are not being edited, the modlets can also be instantly and easily removed with no lasting changes made to the games core files (though it may cause issues with saves that contain the modded information).
This modlet system completely avoids the hand editing of game files that was often required during the previous system.
Right now, since "modlets" are so new, there isn't a lot of formalized distribution for them yet. The best source for finding modlets is looking on the official 7 Days to Die forums. There is a permanent category for "mods" in the forum, and authors will post announcements about their modlets there.
Posts in the forums are often proceeded by tags, such as "MODLETS". There are other tags such as "OVERHAUL", "PACKS", "SDX", and "API" which are used for other systems. Just look for the "MODLETS" tag. The authors will usually provide directions on where to download their modlets in their posts, which can vary from private websites to GitHub. If an author has written multiple modlets, they often provide their modlets contained in one single large package. Download the entire package and unzip it. You will find separate folders for each one of their modlets inside.
Each modlet will have one or more folders inside of it, and a file called
modinfo.xml file is very important make sure it's in the folder.
Installing Modlets on the Server
Create a folder in the main directory of the server, called
mods, if it is not present already. Upload the modlet folder into the
mods folder, using either drag & drop in the file manager, or FTP.
Restart the server. You're done. Not kidding, that's it.
Modlets on the Client
Player who want to connect to a modded server will need the same modlets installed into a "mods" folder on their client as well.
Double Checking Modlets are Properly Installed
You can review the
output_log.txt to confirm which modlets have been properly loaded once the server is started.
Removing Modlets from the Server
Simply remove them from the "mods" folder.