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Creating a Mapcycle for Your Insurgency: Sandstorm Server

Create MapCycle File

The MapCycle file must be placed in the folder: /Insurgency/Config/Server/, in the main directory of the server. The folder /Insurgency will exist already when the game is installed, but you will have to manually create the other two folders: Config and then the folder Server inside of it. The file should be a standard .txt format.

You can create the text file on your own computer, and upload it to the server, or use the "create file" button in the file manager view of the control panel, which opens a text editor. If you create the file in the Nodecraft control panel, make sure to include the extender .txt at the end of the file name when you are creating the file.

Naming the MapCycle File

The MapCycle files does not need to be named "MapCycle". The actual file name can be whatever you want it to be, and you can have multiple files for different setups. One for training, one for competitive matches, etc.

You can change which file is actually loaded by the game by using the command line -MapCycle parameter (explained below).

Enter Scenario Names in .txt File

Add individual scenario names from the "Scenario List" section at the end of this article, to the file. Ensure you add one scenario per line, with a blank line in-between each one.

Set -MapCycle Parameter

To tell the server which MapCycle file to actually load on startup, you need to set that in the "startup arguments" on the game settings tab of the control panel.

Click on game settings, then the advanced settings tab across the top, and then scroll down the bottom of the page, until you see the "startup arguments" box as shown below.

The Game Settings page on the NodePanel showing where to enter startup arguements

In the startup arguments box, add the following setting:

-MapCycle=filename

All startup arguments require the - at the beginning. If the MapCycle file is named "MapCycle.txt" you would load it with:

-MapCycle=MapCycle

Note: You do NOT need to include the extender part of the file name such as the .txt.

Scenario List

  • Scenario names have 3-4 sections to them, separated by underscores.

  • The second section of the name refers to the map the scenario is played on. For example: Scenario_Crossing_Checkpoint_Insurgents is played on the "crossing" map.

  • The third section tells what game mode it is played on: "Checkpoint" is Co-Op mode, "Firefight", "Push" and "Skirmish" are Versus mode scenarios.

  • The fourth section is what team you are starting as ("security" or "insurgents"), or at what end of the map ("East" or "West") you start at.

  • Skirmish scenarios have no fourth section, it's a free-for-all "Battle Royale" game mode, with no teams or starting positions.

For Checkpoint scenarios “Insurgents” and “Security”, refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.

At the heading of each scenario section, if you see a word in parenthesis after the scenario name, that is the actual name of the map it's played on. For example with "Crossing (canyon)", the name of the map that all "crossing" scenarios are played on is actually called "canyon" internally inside the game. If there is no second word in parenthesis, then the map is the same name as the scenario. This is actually not needed for setting the mapcycle file, but it might come in handy when doing other things with your server.

Crossing (Canyon)

Scenario Name Description
Scenario_Crossing_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Crossing_Checkpoint_Security Checkpoint Security
Scenario_Crossing_Domination Domination
Scenario_Crossing_Firefight_West Firefight West
Scenario_Crossing_Frontline Frontline
Scenario_Crossing_Push_Insurgents Push Insurgents
Scenario_Crossing_Push_Security Push Security
Scenario_Crossing_Skirmish Skirmish
Scenario_Crossing_Team_Deathmatch Team Deathmatch

Farmhouse

Scenario Name Description
Scenario_Farmhouse_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Farmhouse_Checkpoint_Security Checkpoint Security
Scenario_Farmhouse_Domination Domination
Scenario_Farmhouse_Firefight_East Firefight East
Scenario_Farmhouse_Firefight_West Firefight West
Scenario_Farmhouse_Frontline Frontline
Scenario_Farmhouse_Push_Insurgents Push Insurgents
Scenario_Farmhouse_Push_Security Push Security
Scenario_Farmhouse_Skirmish Skirmish
Scenario_Farmhouse_Team_Deathmatch Team Deathmatch

Hideout (Town)

Scenario Name Description
Scenario_Hideout_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Hideout_Checkpoint_Security Checkpoint Security
Scenario_Hideout_Domination Domination
Scenario_Hideout_Firefight_East Firefight East
Scenario_Hideout_Firefight_West Firefight West
Scenario_Hideout_Frontline Frontline
Scenario_Hideout_Push_Insurgents Push Insurgents
Scenario_Hideout_Push_Security Push Security
Scenario_Hideout_Skirmish Skirmish
Scenario_Hideout_Team_Deathmatch Deathmatch

Hillside (Sinjar)

Scenario Name Description
Scenario_Hillside_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Hillside_Checkpoint_Security Checkpoint Security
Scenario_Hillside_Domination Domination
Scenario_Hillside_Firefight_West Firefight West
Scenario_Hillside_Firefight_East Firefight East
Scenario_Hillside_Frontline Frontline
Scenario_Hillside_Push_Insurgents Push Insurgents
Scenario_Hillside_Push_Security Push Security (INS2014 layout)
Scenario_Hillside_Skirmish Skirmish
Scenario_Hillside_Team_Deathmatch Team Deathmatch

Ministry

Scenario Name Description
Scenario_Ministry_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Ministry_Checkpoint_Security Checkpoint Security
Scenario_Ministry_Domination Domination
Scenario_Ministry_Firefight_A Firefight
Scenario_Ministry_Skirmish Skirmish
Scenario_Ministry_Team_Deathmatch Team Deathmatch

Outskirts (Compound)

Scenario Name Description
Scenario_Outskirts_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Outskirts_Checkpoint_Security Checkpoint Security
Scenario_Outskirts_Firefight_East Firefight East
Scenario_Outskirts_Firefight_West Firefight West
Scenario_Outskirts_Frontline Frontline
Scenario_Outskirts_Push_Insurgents Push Insurgents
Scenario_Outskirts_Push_Security Push Security
Scenario_Outskirts_Skirmish Skirmish
Scenario_Outskirts_Team_Deathmatch Team Deathmatch

Precinct

Scenario Name Description
Scenario_Precinct_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Precinct_Checkpoint_Security Checkpoint Security
Scenario_Precinct_Firefight_East Firefight East
Scenario_Precinct_Firefight_West Firefight West
Scenario_Precinct_Frontline Frontline
Scenario_Precinct_Push_Insurgents Push Insurgents
Scenario_Precinct_Push_Security Push Security
Scenario_Precinct_Skirmish Skirmish
Scenario_Precinct_Team_Deathmatch Deathmatch

Refinery (Oilfield)

Scenario Name Description
Scenario_Refinery_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Refinery_Checkpoint_Security Checkpoint Security
Scenario_Refinery_Firefight_West Firefight West
Scenario_Refinery_Frontline Frontline
Scenario_Refinery_Push_Insurgents Push Insurgents
Scenario_Refinery_Push_Security Push Security
Scenario_Refinery_Skirmish Skirmish
Scenario_Refinery_Team_Deathmatch Deathmatch

Summit (Mountain)

Scenario Name Description
Scenario_Summit_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Summit_Checkpoint_Security Checkpoint Security
Scenario_Summit_Firefight_East Firefight East
Scenario_Summit_Firefight_West Firefight West
Scenario_Summit_Frontline Frontline
Scenario_Summit_Push_Insurgents Push Insurgents
Scenario_Summit_Push_Security Push Security
Scenario_Summit_Skirmish Skirmish
Scenario_Summit_Team_Deathmatch Deathmatch

Power Plant (PowerPlant)

Scenario Name Description
Scenario_PowerPlant_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_PowerPlant_Checkpoint_Security Checkpoint Security
Scenario_PowerPlant_Domination Domination
Scenario_PowerPlant_Firefight_East Firefight East
Scenario_PowerPlant_Firefight_West Firefight West
Scenario_Summit_Push_Insurgents Push Insurgents
Scenario_Summit_Push_Security Push Security

Tideway (Buhriz)

Scenario Name Description
Scenario_Tideway_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Tideway_Checkpoint_Security Checkpoint Security
Scenario_Tideway_Domination Domination
Scenario_Tideway_Firefight_West Firefight West
Scenario_Tideway_Frontline Frontline
Scenario_Tideway_Push_Insurgents Push Insurgents
Scenario_Tideway_Push_Security Push Security

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