Creating a Mapcycle for your Insurgency: Sandstorm Server

Last updated: 06/29/20
written by  Nodecraft Staff

Create "MapCycle" file

The "MapCycle" file must be placed in the folder: /Insurgency/Config/Server/, in the main directory of the server. The folder /Insurgency will exist already when the game is installed, but you will have to manually create the other two folders: Config and then the folderServer inside of it. The file should be a standard .txt format.

You can create the text file on your own computer, and upload it to the server, or use the "create file" button in the file manager view of the control panel, which opens a text editor. If you create the file in the Nodecraft control panel, make sure to include the extender .txt at the end of the file name when you are creating the file.

Naming the "MapCycle" file

The MapCycle files does not need to be called "MapCycle". The actual file name can be whatever you want it to be, and you can have multiple files for different setups. One for training, one for competitive matches, etc.

You can change which file is actually loaded by the game by using the command line -MapCycle parameter (explained below).

Enter Scenario Names in .txt file

Add individual scenario names from the "Scenario List" section at the end of this article, to the file. Ensure you add one scenario per line, with a blank line in-between each one.

Set -MapCycle Parameter:

To tell the server which MapCycle file to actually load on startup, you need to set that in the "startup arguments" on the game settings tab of the control panel.

Click on game settings, then the advanced settings tab across the top, and then scroll down the bottom of the page, until you see the "startup arguments" box as shown below.


In the startup arguments box, add the following setting:


All startup arguments require the - at the beginning. If the MapCycle file is named "MapCycle.txt" you would load it with:


Note: You do NOT need to include the extender part of the file name such as the .txt.

Scenario List:

  • Scenario names have 3-4 sections to them, separated by underscores.

  • the second section of the name refers to the map the scenario is played on. For example: "ScenarioCrossingCheckpoint_Insurgents" is played on the "crossing" map.

  • The third section tells what game mode it is played on: "Checkpoint" is Co-Op mode, "Firefight", "Push" and "Skirmish" are Versus mode scenarios.

  • The fourth section is what team you are starting as ("security" or "insurgents"), or at what end of the map ("East" or "West") you start at.

  • Skirmish scenarios have no fourth section, it's a free-for-all "Battle Royale" game mode, with no teams or starting positions.

For Checkpoint scenarios “Insurgents” and “Security”, refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.

At the heading of each scenario section, if you see a word in parenthesis after the scenario name, that is the actual name of the map it's played on. For example with "Crossing (canyon):", the name of the map that all "crossing" scenarios are played on is actually called "canyon" internally inside the game. If you no second word in parenthesis, then the map is the same name as the scenario. This is actually not needed for setting the mapcycle file, but it might come in handy when doing other things with your server.

Crossing (Canyon):

Scenario Name Description
Scenario_Crossing_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Crossing_Checkpoint_Security Checkpoint Security
ScenarioCrossingDomination Domination
Scenario_Crossing_Firefight_West Firefight West
ScenarioCrossingFrontline Frontline
Scenario_Crossing_Push_Insurgents Push Insurgents
Scenario_Crossing_Push_Security Push Security
Scenario_Crossing_Skirmish Skirmish
ScenarioCrossingTeam_Deathmatch Team Deathmatch


Scenario Name Description
Scenario_Farmhouse_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Farmhouse_Checkpoint_Security Checkpoint Security
ScenarioFarmhouseDomination Domination
Scenario_Farmhouse_Firefight_East Firefight East
Scenario_Farmhouse_Firefight_West Firefight West
ScenarioFarmhouseFrontline Frontline
Scenario_Farmhouse_Push_Insurgents Push Insurgents
Scenario_Farmhouse_Push_Security Push Security
Scenario_Farmhouse_Skirmish Skirmish
ScenarioFarmhouseTeam_Deathmatch Team Deathmatch

Hideout (Town)

Scenario Name Description
Scenario_Hideout_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Hideout_Checkpoint_Security Checkpoint Security
ScenarioHideoutDomination Domination
Scenario_Hideout_Firefight_East Firefight East
Scenario_Hideout_Firefight_West Firefight West
ScenarioHideoutFrontline Frontline
Scenario_Hideout_Push_Insurgents Push Insurgents
Scenario_Hideout_Push_Security Push Security
Scenario_Hideout_Skirmish Skirmish
ScenarioHideoutTeam_Deathmatch Deathmatch

Hillside (Sinjar)

Scenario Name Description
ScenarioHideoutCheckpoint_Insurgents Checkpoint Insurgents
ScenarioHideoutCheckpoint_Security Checkpoint Security
ScenarioHideoutDomination Domination
ScenarioHideoutFirefight_West Firefight West
ScenarioHideoutFirefight_East Firefight East
ScenarioHideoutFrontline Frontline
ScenarioHideoutPush_Insurgents Push Insurgents
ScenarioHideoutPush_Security Push Security (INS2014 layout)
ScenarioHideoutSkirmish Skirmish
ScenarioHideoutTeam_Deathmatch Team Deathmatch


Scenario Name Description
ScenarioMinistryCheckpoint_Insurgents Checkpoint Insurgents
ScenarioMinistryCheckpoint_Security Checkpoint Security
ScenarioMinistryDomination Domination
ScenarioMinistryFirefight_A Firefight
ScenarioMinistrySkirmish Skirmish
ScenarioMinistryTeam_Deathmatch Team Deathmatch

Outskirts (Compound)

Scenario Name Description
ScenarioOutskirtsCheckpoint_Insurgents Checkpoint Insurgents
ScenarioOutskirtsCheckpoint_Security Checkpoint Security
ScenarioOutskirtsFirefight_East Firefight East
ScenarioOutskirtsFirefight_West Firefight West
ScenarioOutskirtsFrontline Frontline
ScenarioOutskirtsPush_Insurgents Push Insurgents
ScenarioOutskirtsPush_Security Push Security
ScenarioOutskirtsSkirmish Skirmish
ScenarioOutskirtsTeam_Deathmatch Team Deathmatch


Scenario Name Description
Scenario_Precinct_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Precinct_Checkpoint_Security Checkpoint Security
Scenario_Precinct_Firefight_East Firefight East
Scenario_Precinct_Firefight_West Firefight West
ScenarioPrecinctFrontline Frontline
Scenario_Precinct_Push_Insurgents Push Insurgents
Scenario_Precinct_Push_Security Push Security
Scenario_Precinct_Skirmish Skirmish
ScenarioPrecinctTeam_Deathmatch Deathmatch

Refinery (Oilfield)

Scenario Name Description
Scenario_Refinery_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Refinery_Checkpoint_Security Checkpoint Security
Scenario_Refinery_Firefight_West Firefight West
ScenarioRefineryFrontline Frontline
Scenario_Refinery_Push_Insurgents Push Insurgents
Scenario_Refinery_Push_Security Push Security
Scenario_Refinery_Skirmish Skirmish
ScenarioRefineryTeam_Deathmatch Deathmatch

Summit (Mountain)

Scenario Name Description
Scenario_Summit_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Summit_Checkpoint_Security Checkpoint Security
Scenario_Summit_Firefight_East Firefight East
Scenario_Summit_Firefight_West Firefight West
ScenarioSummitFrontline Frontline
Scenario_Summit_Push_Insurgents Push Insurgents
Scenario_Summit_Push_Security Push Security
Scenario_Summit_Skirmish Skirmish
ScenarioSummitTeam_Deathmatch Deathmatch

Power Plant (PowerPlant)

Scenario Name Description
Scenario_PowerPlant_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_PowerPlant_Checkpoint_Security Checkpoint Security
Scenario_PowerPlant_Domination Domination
Scenario_PowerPlant_Firefight_East Firefight East
Scenario_PowerPlant_Firefight_West Firefight West
Scenario_Summit_Push_Insurgents Push Insurgents
Scenario_Summit_Push_Security Push Security

Tideway (Buhriz)

Scenario Name Description
Scenario_Tideway_Checkpoint_Insurgents Checkpoint Insurgents
Scenario_Tideway_Checkpoint_Security Checkpoint Security
Scenario_Tideway_Domination Domination
Scenario_Tideway_Firefight_West Firefight West
Scenario_Tideway_Frontline Frontline
Scenario_Tideway_Push_Insurgents Push Insurgents
Scenario_Tideway_Push_Security Push Security

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