On a Don't Starve Together server, an "allowlist" refers to a set of reserved player slots, and a file which lists specific player ID numbers in it. Only the players on that list will be allowed to use those reserved slots when the normal slots are full.
You can use the reserved allowlist slots to make sure there's always an available slot for yourself, your family, your close friends, or an admin, whenever you want to play on your server. You can also still allow players from the general public to join the server too if you want.
When all the normal non-reserved player slots are all in use, any random players who attempt to subsequently join the server, will receive a message window in the in-game server browser that no spots are available on the server, like it was completely full.
Used as a Traditional Allowlist
If you set the total number of reserved slots to the max total player count, you will make this system behave more like a traditional allowlist in other games (like Minecraft). Since all slots are reserved, requests to join from random players are refused, and only the people on the specific list can join the server.
Combined with a Password
You can still use a password for the server, as an extra layer of security. This might be useful if you have concerns that someone is handing out the password to the server to random people. They'll get past the password, but won't match the list of user IDs.
Setting up the Allowlist
Add Setting to
cluster.ini Config File
Navigate to the
/.klei/DoNotStarveTogether/MyDediServer folder and look for the config file
Select it, and click "Edit" at the top of the file manager window. This will open the config file in a text editor.
Look for the section of the config file with
[NETWORK] in purple letters. In that section, down below the other settings, insert a new line, and add the following:
whitelist_slots = #
Replace the pound sign (
#) with the actual number of reserved slots you want on the server. These reserved slots will be subtracted from your max players on the server! For example, if you have 10 max players, and set
whitelist_slots to 5, then only 5 slots will remain for the general public to use.
Get the Users "KU" ID
This is an ID number assigned to each customer by the game developer Klei itself, when they create an account on Klei's website.
These ID numbers are called "KU" ID because they always begin with "KU_" followed by the actual ID "number" (which can actually be a combination of letters and numbers too).
NOTE: There's a second ID number shown on their account, which is longer and made entirely of numbers. That's the player's Steam64ID number, which is not needed for making a player on a Linux Don't Starve Together server.
From a Player
A player can provide their own "KU" ID, if they know it. They can get this information from their account page on Klei, when they log into their website with their account name and password. A player can also automatically go to their account page on the Klei website if they click on the "Account" button on the title page of Don't Starve Together in Steam.
From Chat Logs
You can also get a player's "KU" ID from the chat logs on the server - simply have the player say something in chat first. These logs will be located in both the "Master" and "Caves" directories (
/.klei/DoNotStarveTogether/MyDediServer/Caves). The logs are named
server_chat_log.txt. Select the file, and click "Edit" on the Nodecraft control panel, to show the contents of the log. A player's "KU" ID should be listed in front of every message they have sent.
In the same folder,
/.klei/DoNotStarveTogether/MyDediServer, create or upload a
.txt file, called
whitelist.txt. Inside the file, on a separate line for each player, add their "KU" ID and then save any changes made to the file.
You can include more KU IDs than the number of reserved slots you made. Players on the allowlist will receive the normal messages about the server being full, if all the reserved and regular slots are in use. It will not bump anyone offline, and they will still need to wait for an opening.
If your allowlist has fewer IDs the the number of reserved slots, this seems to cause issues with it working correctly. So don't make 5 reserved slots, and only put 2 KU IDs in the
whitelist.txt file. Make the reserved slots equal to lower then the number of KU IDs in the whitelist.
Restart the Server
The changes made to the config file, and the new
whitelist.txt file, will not be loaded until the server is restarted.
Once the allowlist is loaded, if all the regular slots are full, any players that attempts to join will see this message in their client:
Now you have allowlist slots on your Don't Starve Together server, and a VIP fast-lane to get onto your own server!