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Using gamerules in Minecraft

Gamerules control various aspects of the gameplay and provide a lot of customization for server owners. Check out the steps below on how to use gamerules and for a master list of all the available Minecraft gamerules for Java Edition and Bedrock Edition as of Minecraft version 1.20.40.

Gamerule Commands

How to Set the Value

/gamerule <rule name> <value>

How to Get the Current Value

/gamerule <rule name>

  • A rule name is the name of the specific gamerule that you would like to set, or view. A list of these can be seen below.

  • The value is the value you wish to assign to a specific rule name. In the majority of cases, this is a boolean true or false value, but can sometimes be a number.

  • Each command must be entered into either an Admin/OP's chat in game or in the server console.

  • For Bedrock servers when the command is entered in the server console the "/" must be obmitted, otherwise the following error will occur: Unknown command: /. Please check that the command exists and that you have permission to use it.

  • The following example uses the gamerule fallDamage in the Nodecraft server console for Java: An example of getting and setting a gamerule in the Nodecraft server console

List of Gamerules

Rule Name Description Possible Values Default Value Java Edition Bedrock Edition
allowFireTicksAwayFromPlayer Whether fire and lava ticks can occur outside of an 8 chunk range of a player. true/false false ✔️
announceAdvancements Whether advancements should be announced in chat true/false true ✔️
blockExplosionDropDecay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a block explosion (e.g. clicking a bed in dimensions other than the Overworld). true/false true ✔️
commandBlocksEnabled Whether command blocks should be enabled in-game true/false true ✔️
commandBlockOutput Whether command blocks should notify admins when they perform commands true/false true ✔️ ✔️
commandModificationBlockLimit Controls the maximum number of blocks changed when using /clone, /fill, or /fillbiome. # (number) 32768 ✔️
disableElytraMovementCheck Whether the server should skip checking player speed when the player is wearing elytra true/false false ✔️
disablePlayerMovementCheck Whether the server should skip checking player speed. true/false false ✔️
disableRaids Whether raids are disabled or not true/false false ✔️
doDaylightCycle Whether the day-night cycle and moon phases progress true/false true ✔️ ✔️
doEntityDrops Whether entities that are not mobs should have drops true/false true ✔️ ✔️
doFireTick Whether fire should spread and naturally extinguish true/false true ✔️ ✔️
doInsomnia Whether phantoms can spawn in the nightmare true/false true ✔️ ✔️
doImmediateRespawn Players respawn immediately without showing the death screen. (Bedrock: immediateRespawn) true/false false ✔️ ✔️
doLimitedCrafting Whether players should only be able to craft recipes that they've unlocked first true/false false ✔️
doMobLoot Whether mobs should drop items true/false true ✔️ ✔️
doMobSpawning Whether mobs should naturally spawn true/false true ✔️ ✔️
doPatrolSpawning Whether patrols can spawn true/false true ✔️
doTileDrops Whether blocks should have drops true/false true ✔️ ✔️
doTraderSpawning Whether wandering traders can spawn true/false true ✔️
doVinesSpread Whether vines can spread to other blocks. Cave vines, weeping vines, and twisting vines are not affected. true/false true ✔️
doWeatherCycle Whether the weather will change true/false true ✔️ ✔️
doWardenSpawning Whether wardens can spawn. true/false true ✔️
drowningDamage Whether the player should take damage when drowning true/false true ✔️ ✔️
enderPearlsVanishOnDeath Controls whether thrown ender pearls vanish when the player dies. true/false true ✔️
fallDamage Whether the player should take fall damage true/false true/false ✔️ ✔️
fireDamage Whether the player should take fire damage true/false true ✔️ ✔️
forgiveDeadPlayers Makes angered neutral mobs stop being angry when the targeted player dies nearby. true/false true ✔️
freezeDamage Whether the player should take damage when inside powder snow true/false true ✔️ ✔️
functionCommandLimit The maximum number of commands that can be executed by /function at once # (number) 10000 ✔️
globalSoundEvents Whether certain sound events are heard by all players regardless of location. true/false true ✔️
keepInventory Whether the player should keep items in their inventory after death true/false false ✔️ ✔️
lavaSourceConversion Whether new sources of lava are allowed to form. true/false false ✔️
logAdminCommands Whether to log admin commands to server log true/false true ✔️
maxCommandChainLength Determines the number at which the chain command block acts as a "chain" # (number) 65536 ✔️ ✔️
maxCommandForkCount Modifies the maximum number of forks in a function or command block that can be created during one tick. # (number) 65536 ✔️
maxEntityCramming The maximum number of pushable entities another entity can try to push, before taking suffocation damage. Setting to 0 disables the rule. Affects players and mobs only (excluding bats) # (number) 24 ✔️
minecartMaxSpeed The maximum speed in which minecarts can go. # (number) 8 ✔️
mobExplosionDropDecay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a mob explosion (e.g. Creeper explosion). true/false true ✔️
mobGriefing Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items true/false true ✔️ ✔️
naturalRegeneration Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) true/false true ✔️ ✔️
playersNetherPortalCreativeDelay Control how many ticks the player in Survival or Adventure mode has to wait in the nether portal in order to travel through dimensions through it. # (number) 1 ✔️
playersNetherPortalDefaultDelay What percentage of players in the Overworld must sleep to skip the night. A percentage value of 0 or less will allow the night to be skipped by just 1 player, and a percentage value more than 100 will prevent players from ever skipping the night. # (number) 80 ✔️
playersSleepingPercentage What percentage of players must sleep to skip the night. # (number) 100 ✔️
projectilesCanBreakBlocks Control whenever do projectiles can break blocks (like trident breaks pointed dripstone). true/false true ✔️
pvp Whether the player can fight with other players true/false true ✔️
randomTickSpeed How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks # (number) 3 (Java) / 1 (Bedrock) ✔️ ✔️
recipesUnlock Controls whether the player needs to collect items to unlock recipes in the recipe book. true/false true ✔️
reducedDebugInfo Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown true/false false ✔️
respawnBlocksExplode Prevents beds/respawn anchors from exploding in other dimensions. true/false true ✔️
sendCommandFeedback Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true/false true ✔️ ✔️
showBorderEffect Whether border blocks create red particles that float up to indicate a border. true/false true ✔️
showCoordinates Whether the player's coordinates are displayed true/false true ✔️
showDeathMessages Whether a message appears in chat when a player dies true/false true ✔️ ✔️
showTags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. true/false true ✔️
snowAccumulationHeight The maximum number of snow layers that can be accumulated on each block. true/false 1 ✔️
spawnChunkRadius Control the radius of the spawn chunk. true/false 2 ✔️
spawnRadius The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint # (number) 10 (Java) / 5 (Bedrock) ✔️ ✔️
spectatorsGenerateChunks Whether players in spectator mode can generate chunks true/false true ✔️
tntExplodes Whether TNT will explode or not after activation true/false true ✔️
tntExplosionDropDecay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a TNT explosion. true/false false ✔️
universalAnger Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers. true/false false ✔️
waterSourceConversion Whether new sources of water are allowed to form. true/false true ✔️

List accurate as of Minecraft 1.20.40

⚠️Note: Gamerules are an advanced feature of Minecraft. Invalid or misuse of gamerules can cause unpredictable or damaging behavior.

For more information about gamerules, and the effects they can have on gameplay, be sure to reference the Minecraft Gamerule Wiki.

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