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How to upload a singleplayer world to your 7 Days to Die Server

This article will guide you through the process of uploading an already existing singleplayer 7 Days to Die world onto your Nodecraft server. This method can also be a better alternative to generating a large world on a headless server. The world generation is often much faster on your home PC, where it can split the processing load between your GPU and your CPU, whereas on a headless server, it only has access to a CPU.

Find the "Saves" Folder of Your Existing Game

The first thing to do is to find the save location for your world. The default location is c:\Users\(your pc username)\AppData\Roaming\7 Days to Die. There's two folders of interest here. The GeneratedWorlds and Saves folders.

The save location of your world on your PC for 7 Days to Die

Let's take a look inside the Saves folder first. If you have more than one world generated on your PC, you'll need to find which one of your worlds you'd like to upload. In this example case, it will be \Zehayu Territory\Nodecraft Server. Create a zip file of your world (Zehayu Territory for this example).

The Game World save locations for 7 days to Die on your PC The World Name location for 7 Days to Die on your PC Creating a zip file of your world save for 7 Days to Die

Go back and look at the GeneratedWorlds folder. Inside there will be similar looking folders. They have other necessary information that relate to your world. Make a zip file of the corresponding world folder (Zehayu Terrirtory in our example).

Creating a zip file of the

Upload the Zipped Save Folders to Your Server

Now, upload your zip files into the appropriate folders in your Nodecraft File Manager. You can do this by using the "Upload" button in the file manager, dragging and dropping directly into the file manager, or via FTP.

The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\Saves will go into the /saves folder in your file manager. Select the zip file, then select the "Unzip" button.

The /saves folder in the Nodepanel File Manager for a 7 Days to Die server

The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\GeneratedWorlds will go into the /.local/share/7DaysToDie/GeneratedWorlds folder in your file manager. Unzip this file as well.

In order for the .local folder to be present, the server must be fully started one time after setting the Game World to RWG in Game Settings>Gamemode Settings.

The GeneratedWorlds folder in the Nodepanel File Manager for a 7 Days to Die server

As you can see from these screenshots, you can have multiple worlds saved on your server that you can swap between by changing a few settings.

Change the Settings to use the Correct World

Now that your world save has been uploaded to the server, we need to change a couple settings for it to load the save rather than generate another one.

Method 1: Use NodePanel

Navigate to the left-hand side of your Nodecraft Panel and select the "Game Settings" page, then the "Gamemode Settings" tab near the top. Change both the Game World and Game Name text fields to load up your world. In our example, the Game World is "Zehayu Territory", and the Game Name is "Nodecraft Server". These will match the folder names in your /saves folder. Don't forget to press the Save button at the bottom of the page!

The Nodecraft Control Panel showing the Game Settings tab for a 7 Days to Die Server

Method 2: Edit server_config.xml

You can also manually set the server to load your world in the server_config.xml file. This file is normally found in the main directory of your file manager.

The Nodecraft Contol Panel showing the File Manager for a 7 Days to Die server

Edit both the GameWorld and GameName setting to match the folders in your /saves folder.

In our example, these settings look like:

<property name="GameWorld" value="Zehayu Territory"/>
<property name="GameName" value="Nodecraft Server"/>

The contents of the server_config.xml file for a 7 Days to Die server

Don't forget to press the Save button in the upper right portion of the file editor!

You're now all set to start your server! If everything was done correctly, you'll be able to play on your singleplayer world with your friends.

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