Using gamerules in Minecraft

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Gamerules control various aspects of the gameplay and provide a lot of customization for server owners. Check out the steps below on how to use gamerules and for a master list of all the available Minecraft gamerules for Java Edition and Bedrock Edition as of Minecraft version 1.21.11.

Gamerule Commands

How to Set the Value

/gamerule <rule name> <value>

How to Get the Current Value

/gamerule <rule name>

  • A rule name is the name of the specific gamerule that you would like to set, or view. A list of these can be seen below.

  • The value is the value you wish to assign to a specific rule name. In the majority of cases, this is a boolean true or false value, but can sometimes be a number.

  • Each command must be entered into either an Admin/OP's chat in game or in the server console.

  • For Bedrock servers when the command is entered in the server console the "/" must be obmitted, otherwise the following error will occur: Unknown command: /. Please check that the command exists and that you have permission to use it.

  • The following example uses the gamerule fallDamage in the Nodecraft server console for Java: An example of getting and setting a gamerule in the Nodecraft server console

List of Gamerules

Rule Name Description Possible Values Java Edition Bedrock Edition
minecraft:fire_spread_radius_around_player Whether fire and lava ticks can occur outside of an 8 chunk range of a player. # (number) βœ”οΈ ❌
minecraft:show_advancement_messages Whether advancements should be announced in chat true/false βœ”οΈ ❌
minecraft:block_explosion_drop_decay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a block explosion (e.g. clicking a bed in dimensions other than the Overworld). true/false βœ”οΈ ❌
minecraft:command_blocks_work Whether command blocks should be enabled in-game true/false ❌ βœ”οΈ
minecraft:command_block_output Whether command blocks should notify admins when they perform commands true/false βœ”οΈ βœ”οΈ
minecraft:max_block_modifications Controls the maximum number of blocks changed when using /clone, /fill, or /fillbiome. # (number) βœ”οΈ ❌
minecraft:elytra_movement_check Whether the server should skip checking player speed when the player is wearing elytra true/false βœ”οΈ ❌
minecraft:player_movement_check Whether the server should skip checking player speed. true/false βœ”οΈ ❌
minecraft:raids Whether raids are disabled or not true/false βœ”οΈ ❌
minecraft:advance_time Whether the day-night cycle and moon phases progress true/false βœ”οΈ βœ”οΈ
minecraft:entity_drops Whether entities that are not mobs should have drops true/false βœ”οΈ βœ”οΈ
minecraft:fire_spread_radius_around_player Whether fire should spread and naturally extinguish true/false βœ”οΈ βœ”οΈ
minecraft:spawn_phantoms Whether phantoms can spawn in the nightmare true/false βœ”οΈ βœ”οΈ
minecraft:immediate_respawn Players respawn immediately without showing the death screen. (Bedrock: immediateRespawn) true/false βœ”οΈ βœ”οΈ
minecraft:limited_crafting Whether players should only be able to craft recipes that they've unlocked first true/false βœ”οΈ ❌
minecraft:mob_drops Whether mobs should drop items true/false βœ”οΈ βœ”οΈ
minecraft:spawn_mobs Whether mobs should naturally spawn true/false βœ”οΈ βœ”οΈ
minecraft:spawn_patrols Whether patrols can spawn true/false βœ”οΈ ❌
minecraft:block_drops Whether blocks should have drops true/false βœ”οΈ βœ”οΈ
minecraft:spawn_wandering_traders Whether wandering traders can spawn true/false βœ”οΈ ❌
minecraft:spread_vines Whether vines can spread to other blocks. Cave vines, weeping vines, and twisting vines are not affected. true/false βœ”οΈ ❌
minecraft:advance_weather Whether the weather will change true/false βœ”οΈ βœ”οΈ
minecraft:spawn_wardens Whether wardens can spawn. true/false βœ”οΈ ❌
minecraft:drowning_damage Whether the player should take damage when drowning true/false βœ”οΈ βœ”οΈ
minecraft:ender_pearls_vanish_on_death Controls whether thrown ender pearls vanish when the player dies. true/false βœ”οΈ ❌
minecraft:fall_damage Whether the player should take fall damage true/false βœ”οΈ βœ”οΈ
minecraft:fire_damage Whether the player should take fire damage true/false βœ”οΈ βœ”οΈ
minecraft:forgive_dead_players Makes angered neutral mobs stop being angry when the targeted player dies nearby. true/false βœ”οΈ ❌
minecraft:freeze_damage Whether the player should take damage when inside powder snow true/false βœ”οΈ βœ”οΈ
functionCommandLimit The maximum number of commands that can be executed by /function at once # (number) ❌ βœ”οΈ
minecraft:global_sound_events Whether certain sound events are heard by all players regardless of location. true/false βœ”οΈ ❌
minecraft:keep_inventory Whether the player should keep items in their inventory after death true/false βœ”οΈ βœ”οΈ
minecraft:lava_source_conversion Whether new sources of lava are allowed to form. true/false βœ”οΈ ❌
minecraft:log_admin_commands Whether to log admin commands to server log true/false βœ”οΈ ❌
minecraft:max_command_sequence_length Determines the number at which the chain command block acts as a "chain" # (number) βœ”οΈ βœ”οΈ
minecraft:max_command_forks Modifies the maximum number of forks in a function or command block that can be created during one tick. # (number) βœ”οΈ ❌
minecraft:max_entity_cramming The maximum number of pushable entities another entity can try to push, before taking suffocation damage. Setting to 0 disables the rule. Affects players and mobs only (excluding bats) # (number) βœ”οΈ ❌
minecraft:max_minecart_speed The maximum speed in which minecarts can go. # (number) βœ”οΈ ❌
minecraft:mob_explosion_drop_decay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a mob explosion (e.g. Creeper explosion). true/false βœ”οΈ ❌
minecraft:mob_griefing Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items true/false βœ”οΈ βœ”οΈ
naminecraft:natural_health_regeneration Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) true/false βœ”οΈ βœ”οΈ
minecraft:players_nether_portal_creative_delay Control how many ticks the player in Survival or Adventure mode has to wait in the nether portal in order to travel through dimensions through it. # (number) βœ”οΈ ❌
minecraft:players_nether_portal_default_delay What percentage of players in the Overworld must sleep to skip the night. A percentage value of 0 or less will allow the night to be skipped by just 1 player, and a percentage value more than 100 will prevent players from ever skipping the night. # (number) βœ”οΈ ❌
minecraft:players_sleeping_percentage What percentage of players must sleep to skip the night. # (number) βœ”οΈ ❌
minecraft:projectiles_can_break_blocks Control whenever do projectiles can break blocks (like trident breaks pointed dripstone). true/false βœ”οΈ ❌
minecraft:pvp Whether the player can fight with other players true/false ❌ βœ”οΈ
minecraft:random_tick_speed How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks # (number) βœ”οΈ βœ”οΈ
recipesUnlock Controls whether the player needs to collect items to unlock recipes in the recipe book. true/false ❌ βœ”οΈ
minecraft:reduced_debug_info Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown true/false βœ”οΈ ❌
respawnBlocksExplode Prevents beds/respawn anchors from exploding in other dimensions. true/false ❌ βœ”οΈ
minecraft:send_command_feedback Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true/false βœ”οΈ βœ”οΈ
showBorderEffect Whether border blocks create red particles that float up to indicate a border. true/false ❌ βœ”οΈ
showCoordinates Whether the player's coordinates are displayed true/false ❌ βœ”οΈ
minecraft:show_death_messages Whether a message appears in chat when a player dies true/false βœ”οΈ βœ”οΈ
showTags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. true/false ❌ βœ”οΈ
minecraft:max_snow_accumulation_height The maximum number of snow layers that can be accumulated on each block. # (number) βœ”οΈ ❌
minecraft:respawn_radius The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint # (number) βœ”οΈ βœ”οΈ
minecraft:spectators_generate_chunks Whether players in spectator mode can generate chunks true/false βœ”οΈ ❌
minecraft:tnt_explodes Whether TNT will explode or not after activation true/false ❌ βœ”οΈ
minecraft:tnt_explosion_drop_decay Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a TNT explosion. true/false βœ”οΈ ❌
minecraft:universal_anger Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers. true/false βœ”οΈ ❌
minecraft:water_source_conversion Whether new sources of water are allowed to form. true/false βœ”οΈ ❌

List accurate as of Minecraft 1.21.11

⚠️Note: Gamerules are an advanced feature of Minecraft. Invalid or misuse of gamerules can cause unpredictable or damaging behavior.

For more information about gamerules, and the effects they can have on gameplay, be sure to reference the Minecraft Gamerule Wiki.

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