Customizing Pokémon Riding and Mount Controls
The Riding and Mount section contains the options Pixelmon uses for this part of the server. Control mount speed, steering, flight, stamina, and other Pokémon riding behavior.
Pixelmon Riding and Mount Settings
The settings below are listed in the same order as they appear in riding.yml. The table preserves each default and identifies the accepted value type. The Setting column shows a reader-friendly name first, followed by the matching riding.yml key for reference.
| Setting and Config Key | Default and Accepted Values | Description |
|---|---|---|
| Allow Riding allow-riding | Default: true Values: true or false | Allow players to ride Pokémon. If false, no Pokémon can be ridden. |
| Riding Speed Multiplier riding-speed-multiplier | Default: 1.0 Values: decimal number | A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. |
| Enable Point To Steer enable-point-to-steer | Default: true Values: true or false | If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot. If disabled, mounted Pokémon are steered using the keybinds for moving left and right. |
| Land Mount land-mount | Default: true Values: true or false | If enabled, allows riding Pokémon mounts that do not have the ability to fly or surf. |
| Require H M require-h-m | Default: false Values: true or false | Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it. Land mounts are unaffected by this setting. |
| Flying Speed Limit flying-speed-limit | Default: 4.0 Values: decimal number | Sets the flying speed limit for a mounted Pokémon in the new flying system. |
Important Riding and Mount Setting Notes
Defaults and Value Types
Boolean toggles, numeric rates, timers, lists, and mappings use different value formats. Preserve the value type shown in the table and keep collection syntax intact when changing riding.yml.
Settings That Work Together
Several riding and mount options can affect the same outcome. Review related rates, limits, timers, and lists together before deciding that one value is responsible for a result.
Testing Changes
Change one related group of settings at a time so its effect is easy to measure.
Test the result under the conditions affected by the setting, including relevant dimensions, player states, or encounter types.
Keep a copy of the previous values so unexpected balance or performance changes can be reversed quickly.
Final Thoughts
Riding and Mount settings are easier to balance when changes are deliberate and documented. Start with the defaults, adjust only what the server needs, and verify the result before moving on to the next group.
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