Managing PokéDollars and the Pixelmon Economy
The PokéDollar Economy section contains the options Pixelmon uses for this part of the server. Configure starting balances, currency limits, payout behavior, and money multiplier items.
Pixelmon PokéDollar Economy Settings
The settings below are listed in the same order as they appear in pokedollars.yml. The table preserves each default and identifies the accepted value type. The Setting column shows a reader-friendly name first, followed by the matching pokedollars.yml key for reference.
| Setting and Config Key | Default and Accepted Values | Description |
|---|---|---|
| Starting Balance starting-balance | Default: 0.0 Values: decimal number | The amount of PokéDollars the player will have when joining a world for the first time |
| Allow Amulet Coin allow-amulet-coin | Default: true Values: true or false | Whether Amulet Coin will award double PokéDollars when used. |
| Amulet Coin Multiplier amulet-coin-multiplier | Default: 2 Values: whole number | The multiplier for how many PokéDollars will be awarded by using Amulet Coin (2.0 = 2x Multiplier) |
Important PokéDollar Economy Setting Notes
Defaults and Value Types
Boolean toggles, numeric rates, timers, lists, and mappings use different value formats. Preserve the value type shown in the table and keep collection syntax intact when changing pokedollars.yml.
Settings That Work Together
Several pokédollar economy options can affect the same outcome. Review related rates, limits, timers, and lists together before deciding that one value is responsible for a result.
Testing Changes
Change one related group of settings at a time so its effect is easy to measure.
Test the result under the conditions affected by the setting, including relevant dimensions, player states, or encounter types.
Keep a copy of the previous values so unexpected balance or performance changes can be reversed quickly.
Final Thoughts
PokéDollar Economy settings are easier to balance when changes are deliberate and documented. Start with the defaults, adjust only what the server needs, and verify the result before moving on to the next group.
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