Game News & Tips

OblivionMP Is Bringing Multiplayer to Cyrodiil, and We’re Excited!

Cyrodiil is a pretty good place to lose an entire weekend. Add a few friends, and suddenly that quick trip to the next town becomes everybody’s problem. OblivionMP is working toward that kind of shared adventure, and here at Nodecraft, we’re excited to see where it goes.

What Is OblivionMP?

OblivionMP, also called OB:MP, is an upcoming community multiplayer project for The Elder Scrolls IV: Oblivion Remastered. Built by the ReadyM team, it aims to give players shared worlds and give server owners the tools to create their own experiences. It’s an independent modding project, not an official Bethesda multiplayer update.

ReadyM’s announcement puts community creativity at the center of the idea. Think roleplay servers, custom economies, faction rivalries, and arena challenges built inside Cyrodiil. Those are possibilities for communities to develop, rather than a promise that every server will come with the same set of activities.

The experience will depend on what each server’s creators build. OblivionMP isn’t a promise that you can immediately play through the entire original campaign with friends.

A Shared World Is Taking Shape

There’s already more to follow than an announcement. ReadyM’s public alpha preview showed synchronized invisibility, spell combat, swimming, and alchemy in action. Watching those familiar systems work between players gives us a much better idea of what multiplayer Oblivion could feel like.

The SDK 0.2.0 release adds initial quest journal synchronization, with progress shared across a server or tracked per player. Experimental custom dialogue support also lets servers control the topics and responses an NPC offers.

ReadyM’s Arena teaser shows Deathmatch PvP in the Imperial City Arena. The sample mode is already included in the build available to early access testers, giving creators a starting point for their own modes.

There are still rough edges. The SDK release notes list item synchronization problems and no public save-file API. ReadyM’s development update also says NPC synchronization and persistence are still being worked on.

Built Around Community Servers

Community servers are what have our attention at Nodecraft. Giving players control over how they play can turn a familiar world into a place their group makes its own.

ReadyM’s C# development toolkit lets creators build custom gameplay through client-side and server-side mods. A web-based administration panel helps server owners manage players and settings.

There’s a practical improvement for players, too. The ReadyM Launcher supports automatic synchronization of the mods a server requires. Spending less time comparing mod folders and more time actually playing sounds good to us. “It works on my machine” has never been a particularly fun game mode.

Final Thoughts

We love seeing communities find new reasons to return to a familiar world. OblivionMP’s creator tools could give Cyrodiil plenty of those, and we’re excited to see what players build.

We’re here to make Nodecraft the best server host for your community, wherever your next multiplayer adventure takes you. Sign up for launch notifications on Nodecraft’s OblivionMP page, which currently lists hosting as coming soon. We’re looking forward to seeing those gates open. Preferably with someone else volunteering to go through first.