---
title: Configuring your StarRupture server with DSSettings.txt
description: Learn how to configure your StarRupture server using the DSSettings.txt configuration file.
source: "https://nodecraft.com/support/games/starrupture/configuring-your-starrupture-server-with-dssettings-txt"
image: "https://dynamic-assets.nodecraft.com/signedurl/w7vokBAexMnVlnMZ1Q/image.jpg?modifications=W3sibmFtZSI6ImdhbWVfYmciLCJpbWFnZV91cmwiOiJodHRwczovL2Ntcy1hLm5vZGVjcmFmdC5jb20vZi8xMzM5MzIvMjAwMHg1NTAvOTkzOGRhY2UwMS9zdGFycnVwdHVyZS1iYW5uZXIucG5nL20vIn0seyJuYW1lIjoiZ2FtZV9sb2dvIiwiaW1hZ2VfdXJsIjoiaHR0cHM6Ly9jbXMtYS5ub2RlY3JhZnQuY29tL2YvMTMzOTMyLzM3NXgxNTAvYTQyNGJkODQ1Mi9zdGFycnVwdHVyZS1sb2dvLnBuZy9tLyJ9LHsibmFtZSI6ImN0YV90ZXh0IiwidGV4dCI6IkNyZWF0ZSB5b3VyIG93biBzZXJ2ZXIhIn0seyJuYW1lIjoidGV4dCIsInRleHQiOiJDb25maWd1cmluZyB5b3VyIFN0YXJSdXB0dXJlIHNlcnZlciB3aXRoIERTU2V0dGluZ3MudHh0In1d&s=7fea075f783ca5a75c9479622fb02d4423423e66ab8f72fc38dba7683509af5f"
published: "2026-01-07T14:42:31.408Z"
updated: "2026-01-07T15:01:05.290Z"
---

# Configuring your StarRupture server with DSSettings.txt

Learn how to configure your StarRupture server using the DSSettings.txt configuration file.

StarRupture offers a configuration file called `DSSettings.txt` that can be placed in the root of your server directory, alongside `StarRuptureServerEOS.exe`.

This file is a JSON file and exposes a few config options for tweaking your server, and an example of this configuration looks like this:

```language-json
{
  "SessionName": "SESSIONNAME",
  "SaveGameInterval": "300",
  "StartNewGame": "true",
  "LoadSavedGame": "false",
  "SaveGameName": "AutoSave0.sav"
}
```

## Options

### `SessionName`

This controls the session name on the server. It'll be the folder in which the world gets saved.

### `SaveGameInterval`

This controls how frequently the server saves the game, in seconds. `300` for example equates to every 5 minutes.

### `StartNewGame`

When `"true"`, this will generate a new world save when set. When `"false"`, it will instead load a previously generated save.

### `LoadSavedGame`

Similar but inverse to to `StartNewGame`, when `"true"` this will load a previously generated world save. And when `"false"`, will generate a new save.

### `SaveGameName`

This controls the name of the world save file. These can be found in `/StarRupture/Saved/SaveGames`  and then the `SessionName` you configured, such as `/StarRupture/Saved/SaveGames/MyServer` .
