Opting In to Experimental Branch (A17) in Seven Days to DieLast updated: 09/18/20
So you heard a hot new "Experimental" version of Seven Days to Die is about to drop, packed with early sneak peaks at all the new features?
But you don't know how to install the experimental branch on your server or client in Steam, so that you can play-test it?!
This article will show you how to do that.
Switching Your Server to Experimental Branch:
Just go to the
One Click Installer tab on your Nodecraft server control panel, and then select the Beta branch for Seven Days to Die in the installer. The control panel will handle the rest of the installation process.
To switch your server back, just run the One Click installer again, and choose the "Official" branch. Then you can either start a new game, or you can restore one of your backups made before playing on the experimental branch.
Switching your Client to Experimental on Steam:
Connect to Steam:
Launch the Steam application, and go to your game library on Steam.
Find 7 Days to Die in the list, and right-click on the game's name.
When the pop-up menu appears, click on "properties".
- This will cause another window to appear. Click on the tab labelled "BETAS" across the top.
- Click the small triangle at the end of the box for selecting betas. This will open a drop down menu of all the beta versions.
- Find the beta you want to join, and select it. Once your server is also switched to the Experimental Branch, you're ready to play!
Opting out of Experimental Branch:
If you decide you want to go back to the stable branch (maybe the "experimental branch", is a little too experimental), you can do this by following the same steps as before, and choosing
NONE - Opt out of all beta programs in the drop down menu.
Remember to switch the game version installed on your Nodecraft server too.
If you Want to Bug Test The Experimental Branch:
If you want to help improve the game, and submit "bug" reports on any strange behavior you see while playing on the experimental branch, the developers of the game (the fine folks at Fun Pimps), ask you to do the following:
Start a whole new game. Importing characters or worlds into the experimental branch can cause huge issues and conflicts with any new changes in the game's code. Any "bugs" you encounter might simply be the results of garbled data between the old saves/characters, and the new code. And besides, how you gonna see all the new traits, skills, items, etc if you're playing on an old save? It's so much fun starting over, and trying to kill zombies with a stone axe that falls apart in your hands.
No mods. If you have mods installed, then the developers have no way to tell if the "bug" is a result of the mod itself (being badly coded), or not being updated to run on the new code for the experimental branch (dang those pesky mod developers not using their crystal balls and changing their mods in advance!). Given how massive the changes are in update 17, I would expect that all existing mods will not work at all anyways.
If you do both of these things, consider helping the developers at Fun Pimps out by reporting any interesting bugs you find on the experimental branch HERE so that they can make the game better!