How to Configure PokéStops in Pixelmon
The PokéStop section contains the options Pixelmon uses for this part of the server. Control PokéStop refresh timing and the distance players must keep between generated PokéStops.
Pixelmon PokéStop Settings
The settings below are listed in the same order as they appear in pokestop.yml. The table preserves each default and identifies the accepted value type. The Setting column shows a reader-friendly name first, followed by the matching pokestop.yml key for reference.
| Setting and Config Key | Default and Accepted Values | Description |
|---|---|---|
| Enabled enabled | Default: true Values: true or false | Whether or not PokéStops spawn naturally. |
| Loot Time loot-time | Default: 24 Values: whole number | How often players can loot single PokéStop. This value is in hours. |
Important PokéStop Setting Notes
Defaults and Value Types
Boolean toggles, numeric rates, timers, lists, and mappings use different value formats. Preserve the value type shown in the table and keep collection syntax intact when changing pokestop.yml.
Settings That Work Together
Several pokéstop options can affect the same outcome. Review related rates, limits, timers, and lists together before deciding that one value is responsible for a result.
Testing Changes
Change one related group of settings at a time so its effect is easy to measure.
Test the result under the conditions affected by the setting, including relevant dimensions, player states, or encounter types.
Keep a copy of the previous values so unexpected balance or performance changes can be reversed quickly.
Final Thoughts
PokéStop settings are easier to balance when changes are deliberate and documented. Start with the defaults, adjust only what the server needs, and verify the result before moving on to the next group.
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