<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Nodecraft Blog</title>
        <link>https://nodecraft.com</link>
        <description>The Nodecraft company blog keeps customers up to date about operations, as well as service improvements, and announcements. Find out what fuels our addiction!</description>
        <lastBuildDate>Thu, 12 Nov 2026 13:13:59 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>Nodecraft Pro</generator>
        <language>en</language>
        <image>
            <title>Nodecraft Blog</title>
            <url>https://nodecraft.com/assets/images/share.png</url>
            <link>https://nodecraft.com</link>
        </image>
        <copyright>Copyright 2012 - 2026, Nodecraft, Inc</copyright>
        <category>Service Updates</category>
        <category>Company Updates</category>
        <category>Events</category>
        <category>Development</category>
        <category>Game News &amp; Tips</category>
        <category>Miscellaneous</category>
        <atom:link href="https://nodecraft.com/blog/feed" rel="self" type="application/rss+xml"/>
        <item>
            <title><![CDATA[Rendering every Minecraft item with rendermite, now open source]]></title>
            <link>https://nodecraft.com/blog/development/rendering-every-minecraft-item-with-rendermite-now-open-source</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/development/rendering-every-minecraft-item-with-rendermite-now-open-source</guid>
            <pubDate>Thu, 29 Oct 2026 14:19:25 GMT</pubDate>
            <description><![CDATA[We're open sourcing rendermite, the renderer behind every Minecraft item icon in Nodepanel. It matches the inventory for every version from 1.0 to the latest (26.3) and 4,200+ mods, powers our 3D world map and free tools, and the icons are free to use from our CDN.]]></description>
            <content:encoded><![CDATA[<span>Anything that shows a player&#39;s inventory, the contents of a chest, or a <code>/give</code> command needs item icons. Without them, you&#39;re left printing the item&#39;s ID, and <code>create:precision_mechanism</code> doesn&#39;t mean much to most people.</span><span>We built <a href="https://rendermite.dev" class="link link-blue">rendermite</a> for Nodepanel, and today we&#39;re open sourcing it. Point it at any Minecraft version, or a folder full of mod jars, and it renders icons that match what you see in-game. It&#39;s on npm, and the icons are free to use straight from our CDN at <code>assets.rendermite.dev</code>.</span><span>It already draws every Minecraft item you see in Nodepanel, and it powers a few of the free Minecraft tools here too.</span>Icon rendering is hard<span>The textures are all in the game jar, but an inventory icon is rarely just a texture. A grass block in your inventory is a little 3D cube, drawn with a fixed camera angle and the game&#39;s own lighting on each face. A sword is a flat sprite, but it&#39;s tilted by a display transform. On top of that, armor is tinted, enchanted items shimmer, clocks and compasses animate, and none of that lives in a single PNG you can just copy out of the jar.</span><span>Minecraft has also changed how it describes models several times over the years, from the sprite sheets of the early releases, through the Flattening in 1.13, to today&#39;s item definitions, armor trims and decorated pots. Mods make it even more complex, which bring their own model loaders, OBJ meshes, GeckoLib geometry and, in a fair few cases, JSON that only works because Minecraft&#39;s parser is very forgiving.</span><span>We weren&#39;t the first to tackle this. <a href="https://github.com/aternosorg/renderchest" class="link link-blue">Aternos&#39; renderchest</a> is excellent, and rendermite started life as a Node.js and TypeScript rewrite of it, built to match its output closely. What we needed on top of that was one codebase for every version, first-class mod support, and enough speed to re-render thousands of mods whenever a new release lands. On the same 1.21.8 assets:</span><span>That&#39;s roughly 20x the icons per second (about 15x faster end to end), and it covers 462 more items.</span>What rendermite does<span>rendermite reads the same models, textures and transforms the game client does, then draws each icon as close to how the in-game inventory draws it as possible.</span><span>Every version - one codebase handles Minecraft from 1.0 through 26.3 and the latest snapshots. Old versions get era detection and legacy sprite sheet slicing; new ones get item definitions, trims, decorated pots and loaded crossbows.</span><span>Thousands of mods - Forge, NeoForge and Fabric models, OBJ meshes, GeckoLib geometry, 1.7.10-era assets and texture-only jars supported. Over 4,200 mods are already rendered and hosted.</span><span>In-game details - per-face lighting, tints, the enchant glint as its own layer, and animated textures exported as animated WebP.</span><span>No blank icons - when an item is drawn in code rather than from a model, rendermite works through a chain of sensible fallbacks. Anything it truly can&#39;t draw lands in a failures file with a reason, instead of shipping a blank icon.</span><span>Output - Lossless WebP and PNG (plus GIF and AVIF if you want them), a CSS sprite sheet with a class per item, and a JSON list of every item it rendered.</span><span>It also does more than icons. <code>rendermite blocks</code> exports a version&#39;s block geometry, textures, tints, lighting and entity models as plain data, so a renderer in the browser can draw a whole world. We&#39;ve tested it by exporting a pack for every jar in a set of 3,000 mods, and the 3D map further down is built from these packs.</span>Where you&#39;ll see it in Nodepanel<span>If you run a Minecraft server with us, you&#39;ve probably seen rendermite in action already!</span>Editing a player&#39;s inventory<span>Open <code>Manage Worlds</code>, pick a world, then open a player. You get their health, food, XP, game mode and position, plus their armor, inventory, hotbar and ender chest, all drawn as the real items. The stack counts are there, and so is the slot they were holding when they logged off.</span><span><img alt="Vanilla food and blocks sit right next to modded tools and armor. Every icon here comes from assets.rendermite.dev." src="https://cms-a.nodecraft.com/f/133932/1130x500/6e7a6e3950/minecraft-player-inventory-rendermite.png/m/" loading="lazy" width="1130" height="500" />Modded servers work too. Each mod&#39;s icons ship as their own small stylesheet, and nodepanel only fetches the ones a save actually uses, so opening a player on a 200-mod pack doesn&#39;t mean downloading icons for 200 mods.</span>Flying around your world in 3D<span>The block packs we mentioned earlier are what draw the 3D map in <code>Manage Worlds</code>. Pick a world and you can fly around it right in the browser, WASD and all, with a minimap in the corner and the block under your cursor named as you go. Because the packs come from the same mod jars your server runs, modded blocks show up as themselves instead of as purple-and-black checkerboards. Our modded test world below is 2,761 chunk sections and about 2.1 million triangles from 58 mod block packs, all running in a browser tab.</span><span><img alt="A modded test world in the 3D map: 2,761 chunk sections, about 2.1 million triangles and 58 mod block packs, running in a browser tab." src="https://cms-a.nodecraft.com/f/133932/1600x1035/0067453af5/world-map-rendermite.webp/m/" loading="lazy" width="1600" height="1035" />The same packs bring along the game&#39;s own biome colours, block light and entity models, so grass is the right shade of green, torches glow, and entities appear where they&#39;re standing.</span>Free tools, no server needed<span>You don&#39;t need to host with us to use any of this though. Most of the Minecraft pieces in Nodepanel also power our <a href="/tools/minecraft" class="link link-blue">free Minecraft tools</a>, which run in your browser and don&#39;t need an account.</span><span>The region editor reads your files right in the browser, so your world never gets uploaded anywhere, which makes it super handy for fixing up a singleplayer world too.</span>Use it in your own projects<span>Building a server website, a Discord bot, a wiki or your own panel? There are two ways to use rendermite.</span><span><strong>Use the hosted icons</strong>. We&#39;ve already rendered every vanilla version and over 4,200 mods, and they&#39;re served free from <code>assets.rendermite.dev</code>. Add one stylesheet, then use a class per item:</span>&lt;link rel=&quot;stylesheet&quot; href=&quot;https://assets.rendermite.dev/icons/26.3/rc-minecraft-64.css&quot;&gt;

&lt;span class=&quot;rc-item rc-minecraft_diamond_sword rc-enchanted&quot;&gt;&lt;/span&gt;<span>That <code>rc-enchanted</code> class adds the glint, animation included. Modded icons work the same way, with a small stylesheet per mod at <code>/icons/modded/css/&lt;namespace&gt;.css</code>, or as single images like <code>/icons/modded/items/create/wrench.webp</code> if you&#39;d rather skip the CSS.</span><span><strong>Render your own</strong>. Got a private modpack, or a version that came out ten minutes ago? Install the package and point it at your jars:</span>npm install @nodecraft/rendermite
npx rendermite --version 1.20.4 --mod ./create-1.20.1.jar --namespace create --output ./icons/create<span>Everything the CLI does is also exported as a library, and the <a href="https://github.com/nodecraft/rendermite" class="link link-blue">README</a> covers the output formats and block packs in more detail.</span>Go render something<span>Have a look at <a href="https://rendermite.dev" class="link link-blue">rendermite.dev</a>, grab the <a href="https://github.com/nodecraft/rendermite" class="link link-blue">code on GitHub</a>, or open a world in Nodepanel and go poke around a player&#39;s inventory. If an icon looks wrong, or a mod you love is missing, <a href="https://github.com/nodecraft/rendermite/issues" class="link link-blue">open an issue</a>. We&#39;d love to see what you build with it!</span>]]></content:encoded>
            <author>James Ross</author>
            <category>Development</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/8174e36167/rendermite-blog-share.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[Re-introducing Nodecraft Lite - Premium Servers at Budget Prices]]></title>
            <link>https://nodecraft.com/blog/company-updates/reintroducing-nodecraft-lite-premium-servers-at-budget-prices</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/company-updates/reintroducing-nodecraft-lite-premium-servers-at-budget-prices</guid>
            <pubDate>Wed, 28 Oct 2026 18:37:12 GMT</pubDate>
            <description><![CDATA[Nodecraft Lite gives you premium game server hosting on the same Ryzen 9 and EPYC hardware as Pro, but for less. Your server sleeps when empty, wakes via Discord or share link, and keeps your world, mods, and settings safe. Great performance, lower cost, no overcrowded servers.]]></description>
            <content:encoded><![CDATA[<span>There’s nothing quite like setting up a custom game server for your friends, sharing the IP, and jumping into a world built around the way you want to play.</span><span>For more than a decade, Nodecraft Pro has given players a smoother, more reliable multiplayer experience without the lag and headaches that come with low-quality hosts. But we also knew plenty of gamers wanted great performance without paying premium prices.</span><span>That’s why we built <strong>Nodecraft Lite: premium game server hosting at a budget-friendly price</strong>. Lite uses the same <strong>high-performance AMD Ryzen 9 and EPYC hardware</strong> as our Pro plans, so you’re not being packed onto cheap, overcrowded servers. The main difference is simple - when nobody’s online, your server goes to sleep automatically, helping keep costs low without cutting corners on quality.</span>How Wake &amp; Play Works: Your server naps when it’s empty<span>Most game servers sit idle for hours, burning through resources while nobody is playing. Nodecraft Lite changes that by letting your server hibernate during off-hours, passing those massive cost savings directly to you. Think of it like a smart motion-sensor light that powers down when the room is empty, but is ready to spin up the second you walk back in.</span><span><strong>Play</strong>: Whenever anyone is online, your game runs on our flagship AMD Ryzen 9 and EPYC CPUs. No overselling, no lag spikes, and no noisy neighbors.</span><span><strong>Sleep</strong>: After 15 minutes of inactivity, your server automatically hibernates. Your world, progress, mods, and settings stay completely intact.</span><span><strong>Wake</strong>: Boot it up in a few minutes using your custom share link or Discord bot with no need to log into the main dashboard or be at your PC.</span>WHY IT&#39;S CHEAP: Every host cuts costs somewhere. Here&#39;s how we do it.<span>Most budget hosts cut costs by squeezing hundreds of servers onto old, underpowered hardware, resulting in lag spikes and degraded performance. At Nodecraft, we take a different approach. We never compromise on hardware quality or oversell our machines. Instead, Nodecraft Lite saves money purely on idle server runtime. By putting your server to sleep when no one is online, we pass those hardware savings directly to you so we can give you premium performance at a fraction of the price.</span>Share Link &amp; Discord Bot: Everyone gets an On switch.<span>You don&#39;t need to be online or logged into a complex dashboard to get your server running for the crew. We’ve made waking up your Nodecraft Lite server effortless for anyone in your group through three flexible options:</span><span><strong>Discord Integration</strong>: Wake the server directly in your group chat with a single command or a quick button tap right where your squad already hangs out.<br /><img alt="Discord Nodecraft Bot app card with a Minecraft-style banner, NC Test Server - Minecraft, Java Edition; grass block thumbnail, Ready, Start and Refresh." src="https://cms-a.nodecraft.com/f/133932/1107x766/a5a8756433/lite_discord-panel_offline.png/m/" loading="lazy" width="1107" height="766" /></span><span><strong>Instant Share Link</strong>: Send a password-protected link via text or chat. Friends can trigger the server start sequence in one click with no Nodecraft account required.<br /><img alt="Dark Minecraft server dashboard with large title, orange Hibernating status, blue Start Server button, and a join section showing the server IP." src="https://cms-a.nodecraft.com/f/133932/1920x1488/cf25fe62f1/lite-share-link-hibernating-discord-link-cropped.png/m/" loading="lazy" width="1920" height="1488" /></span><span><strong>Server Control Panel</strong>: Full-featured management for server owners and admins to start, stop, configure, or monitor your Lite instance at any time.</span><span><img alt="Dark rounded status panel displaying Server offline with a pink square icon; green Start button active while Restart and Halt are disabled." src="https://cms-a.nodecraft.com/f/133932/486x132/41e33fcb09/nodecraft-control-panel_server-offline.png/m/" loading="lazy" width="486" height="132" /></span>Lite or Pro? Same servers - pick how you play.<span>Both Nodecraft Lite and Nodecraft Pro run on the exact same high-performance AMD Ryzen 9 and EPYC infrastructure with zero hardware compromises. Choosing between them simply comes down to how your group plays:</span><span><strong>Lite </strong>is for you if:</span><span><span>You play with a friend group, family or a small gaming group.</span></span><span>Your gaming sessions mainly happen during evenings and weekends.</span><span>You don&#39;t mind a few minutes wake-up time if it keeps your monthly hosting bill low.</span><span><strong>Pro </strong>is for you if:</span><span>You host a public, large-scale, or 24/7 community server.</span><span>Your game relies on persistent world processing (like AFK farms or automated economy systems).</span><span>You need instant, zero-wait access for players dropping in at any hour of the day.</span><br />Questions: The fine print, up front.<span>How do I set up the Discord Integration?</span><span></span><span>How do I set up the Share Link?</span><span>Am I billed by the hour?</span><span>No. Lite is a flat price, no meters or surprise bills. It costs less than Pro because the server sleeps when it’s empty, not because you’re charged per hour.</span><span>When does my server go to sleep?</span><span>After 15 minutes with no players online. If someone is connected, it stays awake.</span><span>How long does it take to wake up from sleep?</span><span>About a few minutes for most games. Bigger modpacks and heavy games can take a little longer.</span><span>Do I lose anything while it sleeps?</span><span>No. Your world, mods, plugins and settings are saved exactly as they were.</span><span>Do my friends need a Nodecraft account to start it?</span><span>No. Anyone with your share link and password, or access to the Discord integration you added to your server, can wake it.</span><span>Can I backup my Lite server?</span><span>Yes! The server will automatically backup every time it hibernates, and you can create a manual backup at anytime as long as you have space.</span><span>How many games can I play?</span><span>You can play up to 5 games per server for free using our Save &amp; Swap feature. </span>Conclusion<span>It is more affordable than ever to play games with friends on private hosted servers, and Nodecraft has ensured gaming groups don&#39;t have to sacrifice quality for affordability. Grab your free trial today and play one of our 68+ games with friends!<a href="/features/lite" class="link link-blue"><img alt="Vibrant purple-to-orange gradient banner with neon curved ribbons and dots; center text "Claim your discount while you can!" above a glowing rounded button reading "START NODECRAFT LITE"." src="https://cms-a.nodecraft.com/f/133932/2001x551/8ae1fbfd8d/lite-ad-1-1-0-01.png/m/" loading="lazy" width="2001" height="551" /></a></span>]]></content:encoded>
            <category>Company Updates</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/d805c948bd/nodecraft-lite-header-2-0-0.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[OblivionMP Is Bringing Multiplayer to Cyrodiil, and We’re Excited!]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/oblivionmp-is-bringing-multiplayer-to-cyrodiil-and-we-re-excited-</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/oblivionmp-is-bringing-multiplayer-to-cyrodiil-and-we-re-excited-</guid>
            <pubDate>Mon, 19 Oct 2026 16:16:24 GMT</pubDate>
            <description><![CDATA[OblivionMP is building a multiplayer future for Oblivion Remastered. Here’s what ReadyM has shown so far, where development stands, and why we’re excited.]]></description>
            <content:encoded><![CDATA[<span><span>Cyrodiil is a pretty good place to lose an entire weekend. Add a few friends, and suddenly that quick trip to the next town becomes everybody’s problem. OblivionMP is working toward that kind of shared adventure, and here at Nodecraft, we’re excited to see where it goes.</span></span>What Is OblivionMP?<span><span>OblivionMP, also called OB:MP, is an upcoming community multiplayer project for The Elder Scrolls IV: Oblivion Remastered. Built by the ReadyM team, it aims to give players shared worlds and give server owners the tools to create their own experiences. It’s an independent modding project, not an official Bethesda multiplayer update.</span></span><span><a href="https://www.ready.mp/blog/oblivionmp" class="link link-blue"><span><u>ReadyM’s announcement</u></span></a><span> puts community creativity at the center of the idea. Think roleplay servers, custom economies, faction rivalries, and arena challenges built inside Cyrodiil. Those are possibilities for communities to develop, rather than a promise that every server will come with the same set of activities.</span></span><span><span>The experience will depend on what each server’s creators build. OblivionMP isn’t a promise that you can immediately play through the entire original campaign with friends.</span></span>A Shared World Is Taking Shape<span><span>There’s already more to follow than an announcement. </span><a href="https://www.ready.mp/blog/obmp-public-alpha-coming-soon" class="link link-blue"><span><u>ReadyM’s public alpha preview</u></span></a><span> showed synchronized invisibility, spell combat, swimming, and alchemy in action. Watching those familiar systems work between players gives us a much better idea of what multiplayer Oblivion could feel like.</span></span><span><span>The </span><a href="https://docs.ready.mp/releases/oblivionmp-sdk-020" class="link link-blue"><span><u>SDK 0.2.0 release</u></span></a><span> adds initial quest journal synchronization, with progress shared across a server or tracked per player. Experimental custom dialogue support also lets servers control the topics and responses an NPC offers.</span></span><span><a href="https://forum.ready.mp/t/ob-mp-arena-gamemode-teaser-is-out-with-an-update-on-the-next-sdk-build/262" class="link link-blue"><span><u>ReadyM’s Arena teaser</u></span></a><span> shows Deathmatch PvP in the Imperial City Arena. The sample mode is already included in the build available to early access testers, giving creators a starting point for their own modes.</span></span><span><span>There are still rough edges. The </span><a href="https://docs.ready.mp/releases/oblivionmp-sdk-020" class="link link-blue"><span><u>SDK release notes</u></span></a><span> list item synchronization problems and no public save-file API. </span><a href="https://forum.ready.mp/t/ob-mp-arena-gamemode-teaser-is-out-with-an-update-on-the-next-sdk-build/262" class="link link-blue"><span><u>ReadyM’s development update</u></span></a><span> also says NPC synchronization and persistence are still being worked on.</span></span>Built Around Community Servers<span><span>Community servers are what have our attention at Nodecraft. Giving players control over how they play can turn a familiar world into a place their group makes its own.</span></span><span><a href="https://docs.ready.mp/oblivion-mp/docs/what-is-oblivion-mp" class="link link-blue"><span><u>ReadyM’s C# development toolkit</u></span></a><span> lets creators build custom gameplay through client-side and server-side mods. A web-based administration panel helps server owners manage players and settings.</span></span><span><span>There’s a practical improvement for players, too. The ReadyM Launcher supports automatic synchronization of the mods a server requires. Spending less time comparing mod folders and more time actually playing sounds good to us. “It works on my machine” has never been a particularly fun game mode.</span></span>Final Thoughts<span><span>We love seeing communities find new reasons to return to a familiar world. OblivionMP’s creator tools could give Cyrodiil plenty of those, and we’re excited to see what players build.</span></span><span><span>We’re here to make Nodecraft the best server host for your community, wherever your next multiplayer adventure takes you. Sign up for launch notifications on </span><a href="https://nodecraft.com/games/oblivionmp-server-hosting" class="link link-blue"><span><u>Nodecraft’s OblivionMP page</u></span></a><span>, which currently lists hosting as coming soon. We’re looking forward to seeing those gates open. Preferably with someone else volunteering to go through first.</span></span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/e2e04b3575/obmp_banner.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[Enshrouded Lagging on G-Portal? Fix It or Switch Host]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/enshrouded-lagging-on-g-portal-fix-it-or-switch-host</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/enshrouded-lagging-on-g-portal-fix-it-or-switch-host</guid>
            <pubDate>Thu, 15 Oct 2026 20:14:58 GMT</pubDate>
            <description><![CDATA[Is your Enshrouded 1.0 server lagging at G-Portal? This article explains how to fix it by switching to Nodecraft.]]></description>
            <content:encoded><![CDATA[<span>Enshrouded server lag, rubberbanding, and &quot;high server load&quot; warnings usually come from one of three things:</span><span>Not enough RAM allocated to the server</span><span>Overloaded CPU from shared host hardware</span><span>More players than your server&#39;s plan can handle.</span><span>Restarting the server and checking the RAM your server is using can fix some cases, but if lag keeps showing up for just a few players online, then you&#39;ll need to consider another fix. The problem is most likely not a config issue, but that your host&#39;s hardware is overloaded or running older-generation hardware. The solution is simple: move your world to an alternative and more reliable server host.</span>Why is my Enshrouded server lagging?<span>Enshrouded has two hardware requirements to keep up with you and your crew playing in a dedicated server:</span><span>A minimum of 4GB of RAM for 2-3 players. Each player online adds an additional ~100MB of usage. </span><span>A modern multi-core CPU such as a <a href="/features/blazing-fast-hardware" class="link link-blue">high-performance Ryzen</a>. The more servers running on the same machine, the less performance your server gets.</span><span>Without these two hardware requirements being met, your Enshrouded server won&#39;t have a chance to create smooth gameplay. Any high-performance host with these two solutions will tell you what hardware your server is running and how much RAM is available:</span><span><img alt="Enshrouded Server Performance Check" src="https://cms-a.nodecraft.com/f/133932/1400x930/c8819edb9f/enshrouded-server-performance-check.png/m/" loading="lazy" width="1400" height="930" />If your Enshrouded server host doesn&#39;t at least show the CPU, it&#39;s likely they may be attempting to hide the poor performance from you. We strongly recommend a host that gives you clear RAM allocations as well.</span>How to fix Enshrouded lag on G-Portal (try these first)<span>If your server has been online for long periods of time (longer than 2-3 days), the added uptime can compound and make existing performance issues worse. We recommend a quick, cheeky server restart to see if this helps clear out any memory leaks or other common performance problems. It&#39;s best to create an automation to restart your server right before you expect players to join. Use <a href="/features/automation" class="link link-blue">Automated Tasks</a> to quickly solve this. If you are unsure, contact G-Portal support for help on this.</span>Is it your game server host or the game? A quick test<span>If specific players are having an issue on your server, make sure that:</span><span>Your problem player is geographically located close to the server. Ideally the same country or within 500 miles or 800 km for an ideal ping.</span><span>Your problem player doesn&#39;t have bad wifi or network connectivity to common/public services. Use <a href="http://fast.com" class="link link-blue">fast.com</a> to quickly check your ping to Netflix. If your player&#39;s ping is more than 50ms to Netflix, they likely have an issue with their network.</span><span>Perform a <a href="/support/knowledgebase/advanced/performing-a-ping-test" class="link link-blue">ping test</a> and <a href="/support/knowledgebase/advanced/performing-a-traceroute" class="link link-blue">traceroute test</a> to your server. Your game server host should be able to tell you what&#39;s wrong with these results.</span><span>The operating system and graphics drivers are up to date.</span><span>In many cases, your player may have a simple issue like wifi that can feel like server lag. If everyone lags at the same time, it&#39;s server-side. Signs it&#39;s your host: lag with only one or two players online, &quot;high server load&quot; warnings at low player counts, and problems that come back after every restart. Signs it&#39;s the game: players on many different hosts reporting the same issue right after a patch.</span>Will Enshrouded 1.0 make server lag worse?<span>With the loads of new content available on Enshrouded 1.0 (<a href="/blog/game-news-tips/enshrouded-1-0-combat-changes-new-spells-skills-level-cap-and-more" class="link link-blue">see the full changelog here</a>), some players may wonder if it&#39;s too much for your existing server. From our initial testing at Nodecraft, it&#39;s clear that the performance improvements over the last year are still paying off. Old worlds import without substantial performance hits, and your server is mostly tied to the hardware constraints we listed above. We can&#39;t blame Keen Software; they did a great job with this launch!</span>How to move your Enshrouded server from G-Portal to Nodecraft<span>If nothing else above worked, you likely need to migrate to an alternate server host that cares about performance. At Nodecraft, we ensure every server has a clear and blazing-fast hardware allocation to give you the best in server hosting. To switch, just follow these steps:</span><span>Stop your server at G-Portal. <strong>Do not proceed until the server is offline.</strong> If you start it up again you may risk corrupting the world or losing new progress.</span><span>Download your server files via <a href="/support/knowledgebase/nodepanel/basic-ftp-tutorial" class="link link-blue">FTP</a>. This ensures your world and player data are able to be moved over.</span><span><a href="/games/enshrouded-server-hosting" class="link link-blue">Create an Enshrouded Server with a Free Trial at Nodecraft</a> for up to 3 days. This lets you check the performance before making a purchase.</span><span>Upload the server files via the <a href="/support/knowledgebase/nodepanel/file-manager-tutorial" class="link link-blue">Web File Manager</a> or use FTP again. If you need help with this step, please reach out to Support via the live chat option. You can find a more detailed <a href="/support/games/enshrouded/setup/how-to-upload-a-save-to-your-enshrouded-server" class="link link-blue">guide on uploading your world here, too</a>.</span><span>Invite friends and see how performance works for your squad.</span>Why server owners are ditching G-Portal for Nodecraft<span><strong>Hardware you can actually see.</strong> Every server runs on modern Ryzen 9 or EPYC CPUs, and your panel shows exactly which CPU you&#39;re on and how much RAM you have. No guessing what you&#39;re paying for.</span><span><strong>Save &amp; Swap at no extra cost.</strong> Enshrouded groups tend to play in waves around big updates. Swap your server to another game in between, then come back to your world exactly as you left it.</span><span><strong>Automated restarts built in.</strong> Use Automated Tasks to restart your server right before your group logs on, so long uptime never builds up.</span><span><strong>Live in seconds.</strong> New servers are ready almost instantly, and the free trial lets you test your world before you cancel G-Portal.</span><span><strong>Real people on support.</strong> Reach our team by live chat, phone, or email when something goes wrong.</span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/1600x800/8a01e32eb9/enshrouded-1-launch.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[Enshrouded 1.0 Combat Changes: New Spells, Skills, Level Cap, and More]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/enshrouded-1-0-combat-changes-new-spells-skills-level-cap-and-more</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/enshrouded-1-0-combat-changes-new-spells-skills-level-cap-and-more</guid>
            <pubDate>Sun, 27 Sep 2026 16:41:27 GMT</pubDate>
            <description><![CDATA[Enshrouded 1.0 is overhauling combat with nine new spells, stronger summons, wand heavy attacks, new mage and archer skills, Eternal arrows, tougher enemy variants, and higher-level caps.]]></description>
            <content:encoded><![CDATA[<span><span>Enshrouded 1.0 is giving combat another major pass before the game leaves Early Access on Oct 15, 2026. The latest preview focuses on mages, but wand users, archers, and every player pushing into the new biome will feel the changes.</span></span><span><span>Here is the practical breakdown of the combat additions Keen Games revealed on Sep 23, 2026.</span></span>Nine New Spells and a Bigger Role for Summons<span><span>Mage builds are getting nine spells that add crowd control, area damage, resource recovery, and a new summon category:</span></span><span><img alt="Enshrouded player casting an entangling spell on an enemy surrounded by twisting roots and green magical energy in the Shroud." src="https://cms-a.nodecraft.com/f/133932/1170x488/06e931d1a0/combat-entangle-clean.png/m/" loading="lazy" width="1170" height="488" /></span><span><span>Control and utility: Mana Drain steals mana from enemies, while Entangle helps lock down tougher targets.</span></span><span><span>Area damage: Pillar of Flames, Blizzard, and Ball Lightning give mages more ways to handle groups.</span></span><span><span>Summons: Fire, Ice, and Shock Totems join the Summon Hollow Skeleton spell.</span></span><span><span>Advanced Necromancy and Totem Mastery will let players increase the number of active skeletons and totems. Existing and new spells will also receive more versions across Embervale, including 22 tier-seven Eternal spells that do not consume spell charges.</span></span><span><img alt="Enshrouded player facing a summoned skeleton in a grassy ravine during rainfall, with the skeleton glowing red ahead." src="https://cms-a.nodecraft.com/f/133932/1170x488/9e0af4d64d/combat-summon-skeleton-clean.png/m/" loading="lazy" width="1170" height="488" /></span><span><span>Eternal spells can be upgraded like weapons and armor, with perks such as reduced mana costs. Keen Games is also rebalancing spell costs and casting times around damage and utility, so stronger spells require a larger commitment.</span></span><span><img alt="Enshrouded player facing an enemy inside a dark ruin while blue magical effects and icy particles fill the area." src="https://cms-a.nodecraft.com/f/133932/1170x488/e8b31d73f5/combat-blizzard-clean.png/m/" loading="lazy" width="1170" height="488" /></span>Wands Get Heavy Attacks and Better Targeting<span><span>Wands are receiving a heavy attack that pierces enemies and interrupts weaker targets. Two new moves should make wand combat more mobile:</span></span><span><img alt="Enshrouded player using a wand while moving through a dense forest, with a small structure visible among the trees." src="https://cms-a.nodecraft.com/f/133932/1170x488/bcfafd8616/combat-aerial-wand-clean.png/m/" loading="lazy" width="1170" height="488" /></span><span><span>Aerial Wand Attack: A midair area attack.</span></span><span><span>Wand Evasion Attack: A wider, piercing projectile used during an evasive move.</span></span><span><span>Soft-lock and hard-lock targeting will prioritize the center of the screen and nearby enemies more consistently. Keen Games is also addressing weapon-switching issues between wands and staffs, and wands will be able to target explosive barrels.</span></span><span><img alt="Enshrouded player dodging during combat on a stone terrace while an enemy is struck by blue magical energy." src="https://cms-a.nodecraft.com/f/133932/1170x488/9668b1e115/combat-wand-evasion-clean.png/m/" loading="lazy" width="1170" height="488" /></span>New Mage and Archer Skills<span><span>Mage skill additions include Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, and Blast and Cast. Blast and Cast rewards mixed weapon play: a wand critical hit increases the base damage of the next staff attack used within ten seconds.</span></span><span><span>Archers receive Puncture for more piercing damage, Barrage for a chance to restore bow durability when dealing damage, and Survival Instinct to recover Shroud time after defeating a Shroud-infested enemy with a bow or dagger.</span></span><span><span>The update also adds separate aim-assist settings for ranged and melee combat. Aim assist will be enabled by default for controllers and disabled by default for mouse and keyboard.</span></span>Eternal Arrows, Enemy Variety, and New Level Caps<span><span>Eternal arrows will become upgradeable and gain perks. Three new versions are joining the arsenal: Eternal Fire, Eternal Shock, and Eternal Bone arrows.</span></span><span><span>Player movement and animations are being adjusted for more natural motion without sacrificing responsiveness. Every enemy faction, including the Fell and Scavengers, is also receiving new variants, with heavy and elite enemies mixed into encounters.</span></span><span><span>The new biome raises the player level cap to 50 and the equipment cap to 55. Because new skills are being added and existing skills are moving, every character’s skill tree will reset at launch. Players should spend their refunded points before leaving their base.</span></span>Preparing Your Server for Enshrouded 1.0<span><span>The combat changes do not introduce any announced dedicated-server settings, but the skill reset directly affects every returning character. Server owners should warn their group, create a world backup before updating, and check the final 1.0 patch notes for version or configuration requirements.</span></span><span><span>You can read the </span><a href="https://store.steampowered.com/news/app/1203620?emclan=103582791473574969&emgid=674006995886408710" class="link link-blue"><span>complete 1.0 combat announcement on Steam</span></a><span>. For the date, platforms, and broader roadmap, see our </span><a href="https://docs.google.com/document/d/13iCAV56kpmh7E1TLBxziXbH5RfTjXhd7sMj9MktQM0E/edit" class="link link-blue"><span><u>Enshrouded 1.0 Release Date, Announcement Trailer, and Roadmap</u></span></a><span>.</span></span>Final Thoughts<span><span>Give your group time to review the combat changes and keep a world backup before updating. The best Enshrouded server hosting keeps server management out of the way of the adventure, and Nodecraft gives you direct access to the files and settings you need to prepare.</span></span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/94ebbaea85/nodecraft-enshrouded.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[Enshrouded 1.0 Release Date, Trailer, and Roadmap]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/enshrouded-1-0-release-date-trailer-and-roadmap</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/enshrouded-1-0-release-date-trailer-and-roadmap</guid>
            <pubDate>Sun, 27 Sep 2026 16:41:26 GMT</pubDate>
            <description><![CDATA[Enshrouded 1.0 launches on Oct. 15, 2026, with new content, deeper combat, performance improvements, expanded Adventure Sharing tools, and a full release on PC and PlayStation 5.]]></description>
            <content:encoded><![CDATA[<span><span>Enshrouded leaves Steam Early Access on Oct 15, 2026. Version 1.0 launches the same day on Windows PC, PlayStation 5, and PlayStation 5 Pro. Xbox Series X|S is planned for spring 2027.</span></span><span><span>The full release caps more than two years of Early Access development, but Keen Games says 1.0 will begin another chapter rather than end support for Embervale.</span></span>The Release Date and Trailer<span><span>Keen Games confirmed the date in the official release-date trailer on Jun 25, 2026. Enshrouded entered Early Access in January 2024 and has since reached more than five million players through eight major content updates.</span></span><span><span>The trailer is brief, but it shows the scale Keen Games is aiming for: new threats, large battles, expanded environments, and more reasons for groups to return to Embervale. You can watch the </span><a href="https://www.youtube.com/watch?v=_6atVNfcECU" class="link link-blue"><span>Enshrouded 1.0 release-date trailer on YouTube</span></a><span>.</span></span>What the 1.0 Roadmap Includes<span><span>The Road to Release roadmap identifies five priorities for the launch build:</span></span><span><span>New content: More locations, enemies, and challenges to discover.</span></span><span><span>Deeper combat: Smarter enemies, better balance, greater tactical depth, and more enemy variety.</span></span><span><span>Quality of life: A smoother new-player experience and clearer quest progression.</span></span><span><span>Optimization: Better performance across hardware configurations, especially lower-end PCs, plus faster shader compilation.</span></span><span><span>Adventure Sharing V2: Logic elements, logic gates, enemy spawners, traps, and other tools for community-made adventures.</span></span><span><span>Keen Games labels the roadmap as subject to change, so the final launch notes will determine exactly what ships on release day. The </span><a href="https://enshrouded.com/en-US/news/enshroudeds-road-to-release-2nd-year-anniversary-celebration" class="link link-blue"><span>official Road to Release announcement</span></a><span> includes the complete roadmap image.</span></span>What Is Already in the Game?<span><span>The final major Early Access update, </span><a href="https://enshrouded.com/en-US/news/enshrouded-forging-the-path-is-live" class="link link-blue"><span>Forging the Path</span></a><span>, arrived on Apr 21, 2026. It added Adventure Sharing V1, rebuilt physical combat and the skill tree, introduced gear upgrades, and delivered broad quality-of-life improvements.</span></span><span><span>That update laid the foundation for 1.0. The launch roadmap expands Adventure Sharing and continues the work on combat, progression, performance, and new content rather than starting from scratch.</span></span>What This Means for Server Owners<span><span>Keen Games has not published the final 1.0 patch notes or dedicated-server migration instructions yet. Server owners should back up their worlds before updating and review the launch notes for any save, configuration, or version requirements.</span></span>Final Thoughts<span><span>Review the launch notes and back up your world before updating. The best Enshrouded server hosting gives you control as the game evolves, and Nodecraft keeps your server files and settings accessible while you prepare for 1.0.</span></span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://dynamic-assets.nodecraft.com/signedurl/aq5KOPveZNdeJ2Xbo4/image.jpg?modifications=W3sibmFtZSI6InRleHQiLCJ0ZXh0IjoiRW5zaHJvdWRlZCAxLjAgUmVsZWFzZSBEYXRlLCBUcmFpbGVyLCBhbmQgUm9hZG1hcCJ9XQ&amp;s=827fc7150687435481d4b9140102daf8e265e99968496ce279c11b21288fe990" length="0" type="image/jpg"/>
        </item>
        <item>
            <title><![CDATA[Minecraft Java 26.3 "Wilderness Bound" is out: what it means for your server]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/minecraft-java-26-3-wilderness-bound-is-out-what-it-means-for-your-server</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/minecraft-java-26-3-wilderness-bound-is-out-what-it-means-for-your-server</guid>
            <pubDate>Tue, 15 Sep 2026 16:24:51 GMT</pubDate>
            <description><![CDATA[Mojang has shipped Minecraft Java Edition 26.3, and it is a big one. Wilderness Bound adds a new forest biome, a campsite structure, & major changes for server owners!]]></description>
            <content:encoded><![CDATA[<span>Mojang has shipped Minecraft Java Edition 26.3, and it is a big one. Wilderness Bound adds a new forest biome, a campsite structure that generates across most wooded biomes, and a pile of new decorative blocks. Underneath all of that sits one of the largest data pack overhauls in years, a new windowing backend on the client, and a default setting change in <code>server.properties</code> that may catch a lot of server owners off guard!</span><span>Here is what is new, and more importantly, what you need to check before you automatically update your server at Nodecraft.</span>Allowlist is now default for Minecraft Servers<span>The Allowlist, formerly known as &quot;whitelist&quot;, protects your server from unknown players joining it. With this update the <code>white-list</code> setting is now set to <code>true</code> by default. </span><span>If you spin up a new 26.3 server and hand the IP to your friends, nobody gets in until you add them. Existing servers keep whatever value is already in the file, so this only affects new installs and any setup that regenerates the config from scratch.</span><span><img alt="A Minecraft player being rejected to join a server from a bouncer because the allowlist is on for the server." src="https://cms-a.nodecraft.com/f/133932/640x400/47c5c4c9e2/minecraft-allowlist.png/m/" loading="lazy" width="640" height="400" /></span>How can I Disable the Allowlist or Whitelist for my Minecraft Server?<span>With Nodecraft, you can disable settings within the Players tab of the Minecraft server you created. Just make sure you restart the server, after.</span><span>If you are hosting your Minecraft server yourself, you&#39;ll need to edit the <code>server.properties</code> file and set <code>white-list=false</code> . Save the file and restart your server.</span><span>If you want to keep your server secure (our recommendation): Leave the feature enabled and then <a href="/support/games/minecraft/setup/enabling-and-managing-the-server-whitelist" class="link link-blue">add players directly to your server&#39;s allowlist.</a>. Nodecraft makes this easy with our custom control panel. You won&#39;t need to <a href="https://mcuuid.net" class="link link-blue">lookup the player&#39;s Minecraft UUID</a> or edit files.</span>Minecraft Server Log lines are going away, use the Management Protocol instead<span>A handful of log lines that server software, wrappers, and bots have historically parsed have been removed. If you have automation that greps the console for events, test it against 26.3 before you upgrade your production instance.</span><span>The intended replacement is the Minecraft Server Management Protocol, now at version 3.1.0, which gained notifications for world upgrades on startup: upgrade started, upgrade progress, upgrade finished, and upgrade failed. That last one is genuinely useful if you automate version bumps across multiple worlds and want to catch a failed conversion before players join.</span><span>Mojang has asked for <a href="https://feedback.minecraft.net" class="link link-blue">feature requests on the Feedback site</a> if the protocol is missing an event you relied on in the logs.</span>Minecraft Server Performance Fixes<span>Two changes here should show up in tick times and world load:</span><span>Structure location is faster. This affects <code>/locate</code>, explorer map generation, and anything that searches for structures at runtime.</span><span>Chunk generation is faster generally.</span><span>A related bug fix is worth calling out for anyone watching disk usage: locating a structure previously created an empty region file for every candidate chunk in ungenerated terrain. On a busy server with players running around with explorer maps, that adds up.</span><span>Terrain rendering now uses MultiDrawIndirect on supported hardware, and <code>level.dat</code> keeps a <code>version_history</code> list of prior data versions, which makes diagnosing a world that has been upgraded through several versions much easier.</span>Datapack &amp; Resource Pack Migrations<span>Data Pack format is now <strong>121.0</strong> and Resource Pack format is <strong>97.1</strong>. Nearly all complicated datapacks will not work with this new format. Here are the highlights of the changes:</span><span><strong>Number providers split in two.</strong> The old <code>minecraft:number_provider</code> is gone, replaced by <code>minecraft:context_int_provider</code> and <code>minecraft:context_float_provider</code>, each with a full library of math operations (add, sub, mul, div, mod, pow, sqrt, trig, rounding, weighted lists, score and storage lookups). Loot tables, villager trades, and enchantment values all now point at these.</span><span><strong>References are now inline everywhere.</strong> Fields that used to accept a single value will generally accept a namespaced ID, a list of IDs, an inline object, a list of inline objects, or a tag ID. As a consequence, <code>minecraft:reference</code> has been removed from both loot functions and predicates, since every field can now reference directly.</span><span><strong>Renamed fields across the board.</strong> In loot pool entries, <code>conditions</code> became <code>condition</code> and <code>functions</code> became <code>modifier</code>. In loot functions, <code>function</code> became <code>type</code>. In predicates, <code>condition</code> became <code>type</code>. <code>minecraft:block_state_property</code> is fully replaced by the new <code>minecraft:match_block</code> condition, and <code>minecraft:value_check</code> split into integer and float variants.</span><span><strong>Brewing and pottery are data driven.</strong> Potion brewing now uses the <code>minecraft:brewing</code> recipe type with input, reagent, and output slots, and any item can go in any slot. Pottery sherds are data driven too, and <code>minecraft:pot_decorations</code> now stores four named item stacks instead of a list of four IDs. The <code>#brewing_fuel</code> item tag is gone, replaced by the new <code>minecraft:brewing_fuel</code> component, alongside a matching <code>minecraft:cooking_fuel</code> component for furnaces.</span><span><strong>Cooking times changed.</strong> <code>cookingtime</code> is no longer optional, and Smoker and Blast Furnace recipes now use the same value as their Furnace counterparts, with the speedup handled by a number provider on the fuel. Custom recipes for those blocks need their <code>cookingtime</code> doubled. If you relied on the old default, use 200.</span><span><strong>Worldgen registries moved.</strong> <code>worldgen/configured_feature</code> is now <code>worldgen/feature</code> with config inlined at the root, and <code>worldgen/configured_carver</code> is now <code>worldgen/carver</code>. Biome spawn settings moved out of biome files into the new Environment Attributes system. Density functions now evaluate in single precision rather than double, which can shift results for packs that leaned on floating point behavior.</span><span><strong>Sign click events are off by default.</strong> Commands and other click events in sign text no longer fire, and text components on newly placed signs are not resolved. A new <code>allow_op_features</code> boolean restores the old behavior. Signs saved before this version are grandfathered in with the flag set to true, but anything you create from now on needs it set explicitly. Worth reviewing if your server uses command signs for warps or shops.</span><span>There are two new commands to go with all this: <code>/posteffect</code> for applying post-processing shaders to a player&#39;s screen, and <code>/compute</code> for evaluating the new number providers in a given context. <code>/item</code> picked up <code>fill</code> and <code>override</code> subcommands, and <code>/execute</code> gained a <code>slots</code> condition.</span>New Content Highlight for Minecraft 26.3<span><strong>Dappled Forest</strong>, a new biome generating near cold biomes, with poplar trees in red, orange, and yellow variants, each with matching falling leaf particles.</span><span><strong>Abandoned Camps</strong>, a new structure with a custom design for each of the eighteen biomes it generates in, stocked with chests and barrels.</span><span><strong>Cushions</strong> in all sixteen colors, crafted from three wool slabs, that you can place and sit on.</span><span><strong>Straw Beds</strong>, craftable from three hay bales for four beds, that let you skip the night without setting your spawn. Single use only, and they will not work in the Nether or the End.</span><span><strong>Wool and concrete stairs and slabs</strong> for every color. Wool variants still dampen vibrations, and concrete variants work in a stonecutter.</span><span><strong>Shelf Mushrooms</strong> growing on poplar trees, which are slightly bouncy, and <strong>Red Shrubs</strong>.</span><span><strong>Explorer Maps are real items now</strong>, each with its own icon, including new maps for Ancient Cities, Trial Chambers, Mineshafts, and more. Existing maps convert on world load.</span><span><strong>Order-independent transparency</strong> replaces the old Improved Transparency setting, fixing a long list of translucency rendering bugs at a higher performance cost. Players on weaker hardware may want it off.</span><span>Spectators can now use portals, and the client has moved from GLFW to SDL3, which fixes a long list of input and fullscreen issues, especially on macOS and Linux.</span><span></span>Before You Update your MC Server. We Recommend:<span><strong>Back up your world.</strong> Non-negotiable on a version with worldgen and data format changes this deep.</span><span>Check <code>white-list</code> in <code>server.properties</code> and set it deliberately.</span><span>Test every data pack against format 121.0 on a copy of your world first. Assume it needs work.</span><span>Audit any command signs for the new <code>allow_op_features</code> flag.</span><span>Test log-parsing automation, or migrate it to the Management Protocol.</span><span>If you run mods or plugins, wait for your platform to publish 26.3 builds before updating a live server.</span><span>To download the new server or client JAR for this Minecraft update we have made the <a href="https://mcversions.net" class="link link-blue">files easy to download directly from Mojang here</a>. You can also read the <a href="https://minecraft.wiki/w/Java_Edition_26.3" class="link link-blue">full changelog</a> for Minecraft 26.3 on the <a href="https://www.minecraft.net/article/minecraft-java-edition-26-3" class="link link-blue">official announcement</a>.</span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://dynamic-assets.nodecraft.com/signedurl/aq5KOPveZNdeJ2Xbo4/image.jpg?modifications=W3sibmFtZSI6InRleHQiLCJ0ZXh0IjoiTWluZWNyYWZ0IEphdmEgMjYuMyBcIldpbGRlcm5lc3MgQm91bmRcIiBpcyBvdXQ6IHdoYXQgaXQgbWVhbnMgZm9yIHlvdXIgc2VydmVyIn1d&amp;s=23898f0b8d25a4892ca064c25f0ca11621ad63ccd32f47ba9303be1ae0d65c9a" length="0" type="image/jpg"/>
        </item>
        <item>
            <title><![CDATA[Install Valheim Mods & Manage Players with One Click at Nodecraft!]]></title>
            <link>https://nodecraft.com/blog/company-updates/install-valheim-mods-and-manage-players-with-one-click</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/company-updates/install-valheim-mods-and-manage-players-with-one-click</guid>
            <pubDate>Mon, 14 Sep 2026 21:04:47 GMT</pubDate>
            <description><![CDATA[With the launch of Valheim 1.0 the team at Nodecraft added new features for all game server owners!]]></description>
            <content:encoded><![CDATA[<span>Valheim originally launched into Steam Early Access on February 2, 2021, and as of September 9th, 2026, the game has officially left Early Access! Valheim&#39;s launch has changed &amp; defined the survival genre as it welcomes UGC with mods and customizablity. Additionally this update introduces crossplay, meaning polayers across Steam (PC), Linux, PlayStation (PS5), XBOX, Nintendo Switch 2, &amp; Mac can become vikings, build epic worlds, and surive together with their own Valheim Server.</span>Adding One Click Features for Valheim 1.0 Servers<span>Nodecraft is now proud to announce that it&#39;s added support for many great features to help players explore the world of Valheim for the first time or relaunch a new world. This makes Nodecraft the best quality server hosting provider for players that want deep customization &amp; a stable server.</span>Install &amp; Update Valheim Mods onto your Server from Thunderstore<span>All Valheim server owners can now install &amp; update Mods from the Thunderstore with a simple click of a button. Nodecraft&#39;s custom control panel automatically installs BepinEx, the mod loader for Valheim servers, for you. As shown in the video above, you can also upload your own mod or simply browse the most popular mods from the <a href="https://thunderstore.io" class="link link-blue">Thunderstore</a> platform.</span>Updating Mods Is a Critical Feature at Nodecraft<span>We&#39;ve all been there with our game servers. You finally found the right mix of mods, but something keeps crashing. As plugins get updated to fix problems in your server, it is critical that you can update Valhiem server mods with one click of a button. No file manager, no stress, just pure gameplay. And if your mod requires another mod to work correctly, <strong>Nodecraft will automatically install it for you</strong>.</span>Manage Players with Crossplay<span>Setting up an Allowlist, Admins, or Bans has undergone a major breaking change with this update. Nodecraft solves this with built in controls to help you manage the <a href="/support/games/valheim/general/how-to-find-the-new-valheim-player-ids" class="link link-blue">players by ID for each platform</a>. Take a look below.</span>Customize Your World Settings to Make it Yours<span>Another great feature from Nodecraft&#39;s update for Valheim 1.0 includes full world customization. This lets you set presets or customize everything about the world you create in your server. Thanks to Nodecraft&#39;s custom control panel it&#39;s just a couple clicks and you can change everything about the world generation, <a href="/support/games/valheim/setup/adding-world-modifiers-to-your-valheim-server" class="link link-blue">no CLI arguements</a> required. </span><span></span><span><img alt="A screenshot of the Nodecraft control panel displaying Valheim Server Settings, showing options for world presets, difficulty configurations, custom multipliers, portal item restrictions, and map visibility toggles." src="https://cms-a.nodecraft.com/f/133932/1529x3510/e8bd0e57aa/valheim-nodecraft-world-manager.png/m/" loading="lazy" width="1529" height="3510" /></span>Get Help With Your Valheim Server Today!<span>Nodecraft has supported Valheim servers since its launch. This means custom control panel features, custom event monitoring, &amp; so much more to make setup easier than ever. That also means building a full suite of knowledgebase articles to help players setup and manage the server. We&#39;ve updated our entire library of Valheim articles so you can self-serve help. We also provide live-chat so you can immediately get help.</span><span><a href="/support/games/valheim/general/how-to-quickly-find-and-join-your-valheim-server" class="link link-blue">How to Quickly Find &amp; Join Your Valhiem Server</a></span><span><a href="/support/games/valheim/setup/uploading-an-existing-world-to-your-valheim-server" class="link link-blue">How to Upload an Existing World to your Valheim Server</a></span><span><a href="/support/games/valheim/setup/change-the-max-players-on-a-valheim-server" class="link link-blue">How to Change the Max Players to more than 10 Players</a></span><span>+ Dozens of other Articles on the <a href="/support/games/valheim" class="link link-blue">Nodecraft Valheim KB</a></span>Conclusion: End to End Integrations Built for Creators, Ready for Launch<span>A lot of work goes into a multiplayer game launch. Nodecraft supports game studios of all sizes so that players have the power to build their own worlds. It doesn&#39;t matter if you&#39;re a small group of gamers, a niche Discord server, or a large content creator: game servers are better at Nodecraft.</span><span>Are you a studio preparing for launch? We partner directly with developers to ensure day-one support, robust documentation, and seamless player experiences. Reach out to us at studios@nodecraft.com to discuss how we can support your next release.</span>]]></content:encoded>
            <category>Company Updates</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/3479c821bd/valheim-1-0-update-add-mods-one-click.png/m/" length="0" type="image/png/m/"/>
        </item>
        <item>
            <title><![CDATA[Valheim 1.0 Deep North Update is Live!]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/valheim-deep-north-update-is-live</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/valheim-deep-north-update-is-live</guid>
            <pubDate>Wed, 09 Sep 2026 13:49:23 GMT</pubDate>
            <description><![CDATA[Explore the Deep North in Valheim's 1.0 update! This is the biggest update yet. Here's what you should explore with your own game server!]]></description>
            <content:encoded><![CDATA[<span></span><span>Valheim&#39;s long-awaited launch from early access into the 1.0 is live today with the Deep North update! This update has a lot to explore, so snag your own Valheim Server and explore it with up to 10 players!</span><span><img alt="Northern lights over a snowy background with an elk in the foreground" src="https://cms-a.nodecraft.com/f/133932/2219x1248/24656d3158/valheim-deep-north-biome.png/m/" loading="lazy" width="2219" height="1248" /></span>Explore The Deep North<span><strong>New Biome: Deep North was added</strong>: This treacherous frozen frontier will challenge even the most skilled Valheim players.</span><span><strong>Alternate Biome Versions</strong>: Discover randomized versions of all biomes across the world&#39;s outer edges</span><span><strong>New Dungeons:</strong> Winding Tunnels Mörkhalla have been added to explore</span><span><strong>Hidden Sites:</strong> Abandoned villages, stave hals, and so much more</span>Massive New Gear Drops in Valheim 1.0<span><strong>40+ New Weapons</strong>: Complete Nord, Frostfire, &amp; swords, axes, bows, spears, and more!</span><span><strong>4 New Armor Sets</strong>: Crown of Valheim &amp; specialized sets for combat, tanking, and even magic!</span><span><strong>New Trinkets &amp; Capes</strong>: Neckstabber, Witch Crown, and thematic cape options</span><span><strong>Additional Shields &amp; Staffs</strong>: New magic and defense options for every playstyle</span>Living World Updates<span><strong>10+ New Creatures</strong>: From the tameable Moose to the fearsome boss Kall Fimbulbringer</span><span><strong>20+ New Food Items</strong>: Expanded cooking with Kale, Oats, Poteitr, and more</span><span><strong>New Boss Fight</strong>: Face the Jotun invasion with fresh endgame challenges</span><span><img alt="Valheim player in the Deep North in front of a large door with vikings on the door." src="https://cms-a.nodecraft.com/f/133932/2219x1248/76cdb448e4/valheim-deep-north-locations.png/m/" loading="lazy" width="2219" height="1248" /></span>Much-Needed Builder Updates<span><strong>80+ New Building Pieces</strong>: Scalewood walls, drawbridges, timber beams at new angles, and decorative elements</span><span><strong>New Craftable Furniture</strong>: Thrones, carved tables, rugs, and storage solutions</span><span><strong>Fresh Decorative Options</strong>: Metal stacks, eternal pyres, lanterns, and more</span>Critical Game Server &amp; Performance Updates<span><strong>New Save System</strong>: World data now split across chunks for faster saves and better crash resilience</span><span><strong>Draw Distance Setting</strong>: Server admins can balance visual fidelity with performance</span><span><strong>Optimized World Generation</strong>: Significantly faster load times</span><span><strong>Reduced Network Traffic</strong>: Terrain manipulation optimization cuts bandwidth usage</span><span><strong>Audio &amp; Texture Optimization</strong>: Lower memory footprint, fewer lag spikes</span><span><strong>Fixed Memory Leak</strong>: Minimap memory leak resolved</span><span><strong>CPU Performance Boost</strong>: Removed a high-cost per-frame check (especially benefits Xbox One servers)</span>Quality of Life &amp; Gameplay<span><strong>Grappling Hook</strong>: New traversal tool for reaching higher areas</span><span><strong>Inventory Upgrades</strong>: Deeper and Wider Pockets upgrades via Haldor</span><span><strong>Snow Mechanics</strong>: Clear snow before building on frozen terrain</span><span><strong>Ice Walking Hazard</strong>: Frozen surfaces are now treacherous</span><span><strong>Achievements System</strong>: Track your accomplishments</span><span><strong>New Cinematics</strong>: Story progression unlocks visual narratives</span><span><strong>Upgraded Movement Animations</strong>: Smoother character motion</span>Misc Improvements<span><strong>Unity Engine Upgrade</strong>: Modern engine performance benefits</span><span><strong>Controller Vibration Support</strong>: Full support for Dualshock and Xbox controllers</span><span><strong>All Hairstyles Available from Start:</strong> No barber station required</span><span><strong>Ukrainian Language Support</strong>: Now officially supported</span><span><strong>EULA for Online Play</strong>: Added for multiplayer clarity</span><span><strong>Various Bug Fixes &amp; Optimizations</strong>: Improved graphics, accessibility, and stability</span><span>Find the <a href="https://store.steampowered.com/news/app/892970/view/692020124159311902" class="link link-blue">full Valheim 1.0 patch notes here </a>and <a href="/games/valheim-server-hosting" class="link link-blue">create a Valheim 1.0 Server here</a>.</span><span>Don&#39;t miss this major update and polish to one of the best games of the genre. Grab friends and go explore today!</span>Valheim Server Changes:<span>The Dev team at Nodecraft has noticed the following launch-day problems for this update:</span><span>Admin, Ban, &amp; Allowlist have new IDs for game servers. Steam format is no longer <code>Steam_${id}</code> and is now <code>V_${id}</code> . You can <a href="https://steamid.net" class="link link-blue">find your Steam ID here</a>.</span><span>Server tracking does not emit when players leave the server.</span><span>Last updated: 9:56am CST September 9th</span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
            <enclosure url="https://cms-a.nodecraft.com/f/133932/2400x1200/65e30c16b2/valheim-10-deep-north.png/m/" length="0" type="image/png/m/"/>
        </item>
    </channel>
</rss>