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        <title>Nodecraft Blog</title>
        <link>https://nodecraft.com</link>
        <description>The Nodecraft company blog keeps customers up to date about operations, as well as service improvements, and announcements. Find out what fuels our addiction!</description>
        <lastBuildDate>Tue, 12 May 2026 09:17:19 GMT</lastBuildDate>
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        <copyright>Copyright 2012 - 2026, Nodecraft, Inc</copyright>
        <category>Service Updates</category>
        <category>Company Updates</category>
        <category>Events</category>
        <category>Development</category>
        <category>Game News &amp; Tips</category>
        <category>Miscellaneous</category>
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            <title><![CDATA[ReadyM Partners with Nodecraft for WukongMP]]></title>
            <link>https://nodecraft.com/blog/service-updates/readym-partners-with-nodecraft-for-wukongmp</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/service-updates/readym-partners-with-nodecraft-for-wukongmp</guid>
            <pubDate>Thu, 07 May 2026 16:40:59 GMT</pubDate>
            <description><![CDATA[Nodecraft is an official Partner of ReadyM's WukongMP multiplayer SDK!]]></description>
            <content:encoded><![CDATA[<span>On May 6th, 2026, the team at <a href="https://www.ready.mp" class="link link-blue"><strong>ReadyM</strong></a> launched the <a href="https://docs.ready.mp/wukong-mp/docs/Development/getting-started" class="link link-blue">UGC Modding SDK</a> for the <a href="https://wukong.mp" class="link link-blue">Black Myth Wukong multiplayer mod, WukongMP</a>! Nodecraft is the first Official Hosting Partner with ReadyM for this game and many others to come, and we&#39;re primed and ready to support server owners and all that they build.</span>Create a WukongMP Server Today!<span>Creating your very own WukongMP server is easy with Nodecraft, and if you have your eye on modding, developing your custom server with ReadyM&#39;s modding SDK is fully supported. <br /><br />The game runs light and works great with even our most affordable plans, starting at just $5.96 /month to host and play together.  And with this early dedicated server build of WukongMP, you can play both PvP and Co-Op directly out of the box. </span>Why ReadyM Partnered with Nodecraft<span>Nodecraft CEO Jonathan Yarbor met with the ReadyM founders, Juliusz Kopczewski and Michał Szklarski, and shared a joint vision of how UGC Multiplayer will continue to reshape gaming. Allowing players to build custom UGC gamemodes and expand on what a game is capable of, is a major opportunity for content creators, server owners, and even studios to build the largest gaming communities in the world. Together in this partnership, ReadyM and Nodecraft are building for the future of gaming.  And we can&#39;t wait to see what you build, too.</span>Supporting Game Developers is far more than just reliable hosting<span>The team at Nodecraft worked directly with the developers not only to make the hosting highly reliable for the Wukong launch, but also to assist with testing, QA, and other UGC projects coming up very soon. This includes working with the hundreds of content creators in the <a href="/community/partnership" class="link link-blue">Nodecraft Partnership Program</a>. If you&#39;re a server owner or a content creator who wants to work with us on this project, make sure to reach out now!</span>]]></content:encoded>
            <author>Jonathan Yarbor</author>
            <category>Service Updates</category>
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            <title><![CDATA[Conan Exiles Enhanced Is Here!]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/conan-exiles-enhanced-is-here</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/conan-exiles-enhanced-is-here</guid>
            <pubDate>Tue, 05 May 2026 15:33:27 GMT</pubDate>
            <description><![CDATA[The Unreal Engine 5 upgrade for Conan Exiles is here. Here’s what’s changing, what carries over, and what players should expect from the Enhanced version of the game! ]]></description>
            <content:encoded><![CDATA[<span>After eight years of surviving sandstorms, building empires, and probably losing a base or two, Conan Exiles is getting one of its biggest updates yet!</span><span>On <strong>May 5, 2026</strong>, Conan Exiles Enhanced launches as a free upgrade on Steam, bringing the game over to Unreal Engine 5. This is not just a small visual update. It is a pretty major upgrade to how the game looks, runs, and feels overall.</span><span>If you have been waiting for a reason to jump back in or finally try it out, this is probably it!</span>A Completely Rebuilt Experience<span>At its core, Conan Exiles Enhanced takes everything that already exists and updates it to a much more modern standard.</span><span>Visually, the improvements are noticeable right away. Lighting, shadows, and terrain detail all feel more natural, which helps the world feel less flat and a bit more immersive.</span><span>Performance has also been a focus. The game is targeting smoother frame rates across a range of settings, even on larger servers or more complex builds. As always, your results will depend on your setup, but the goal is a more consistent experience overall.</span><span>One unexpected improvement is the install size. The client has been reduced to around 68GB, which is a big drop from where it used to sit.</span><span>There is also proper Steam Deck support now, which opens things up quite a bit for players who prefer handheld play.</span>One Unified World<span>One of the more meaningful changes is how the game now handles maps. Previously, you had to choose between the Exiled Lands and the Isle of Siptah. Now, both exist as part of the same experience. You can travel between them without restarting, servers can support both at the same time, and you can stick with a single character across everything. It makes multiplayer feel more connected and a lot less segmented.</span><span>There is one tradeoff to be aware of. Bases built on the Isle of Siptah <strong>will not</strong> carry over due to how the map was reworked for this system. Characters, inventory, and followers still transfer, but structures will need to be rebuilt.</span>Quality of Life Changes<span>Beyond the engine upgrade, there are a few changes that make every day gameplay feel smoother. You can now have multiple characters on a single account, which removes the need to constantly restart or overwrite progress just to try something new.</span><span>The interface has also been cleaned up. Menus are easier to move through and feel a bit more modern without changing too much of the core layout.</span><span>Crafting is less tedious as well. Stations can now pull materials from nearby storage and follower inventories, which cuts down on a lot of unnecessary back and forth.</span><span>Modding support is still there at launch, though some mods will need time to update. A refreshed dev kit is available, and several popular mods are expected to be ready early!</span><span>Individually, these are small changes. Together, they remove a lot of the little annoyances that have plagued some players throughout the years.</span>What Happens to the Old Version?<span>The previous version of the game is now referred to as Conan Exiles Legacy.</span><span>It is still available, but it is no longer the main version going forward. On PC, official servers move to the Enhanced version, and Legacy will not receive new content updates. Features like the Bazaar are also disabled there, and certain currencies will no longer be usable.</span><span>At this point, it mainly exists for private servers, single player, or anyone who needs to stay on the older version.</span>Save Transfers and Server Changes<span>For most players, this update does not mean starting over.</span><span>Characters, inventory, and followers carry over. Bases built in the Exiled Lands transfer as well. The main exception is the Isle of Siptah, where structures do not carry over due to the map merge.</span><span>If you are running a private server, the process is still fairly straightforward, but it is worth preparing ahead of time. <strong>Backing up your files before updating is strongly recommended.</strong> The first startup after upgrading may take longer while everything converts, and you may notice slightly higher resource usage under Unreal Engine 5.</span>Final Thoughts<span>It would be easy to look at Conan Exiles Enhanced as just a visual upgrade, but it does more than that behind the scenes. Moving to Unreal Engine 5 gives the game more room to grow, improves performance over time, and makes more advanced modding possible.</span><span>If you already own Conan Exiles on Steam, there is not much reason not to try it. The upgrade is free, your progress carries over, and the overall experience feels smoother without changing what made the game enjoyable in the first place.</span><span>If you have been on the fence, this is probably the best version of the game to start with. It does not reinvent everything, but it removes a lot of the friction that built up over time and sets the game up for what comes next.</span><span>We think that this update is <em>exactly</em> what Conan needed and we can&#39;t wait to get into it. </span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
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            <title><![CDATA[Introducing Sailwind: A tool to share & debug you Windrose Game Server]]></title>
            <link>https://nodecraft.com/blog/service-updates/introducing-sailwind-a-tool-to-share-debug-you-windrose-game-server</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/service-updates/introducing-sailwind-a-tool-to-share-debug-you-windrose-game-server</guid>
            <pubDate>Fri, 17 Apr 2026 16:51:03 GMT</pubDate>
            <description><![CDATA[Learn how to easily share your Windrose gameserver with a new tool: Sailwind by Nodecraft.  ]]></description>
            <content:encoded><![CDATA[<span>It&#39;s just 3 days after the launch of the highly anticipated community multiplayer title <a href="https://store.steampowered.com/app/3041230/Windrose" class="link link-blue">Windrose</a>, and it&#39;s a smashing success! Over 500,000 players and a projected 10,000 game servers will go live as Captains take to the seas. With the game&#39;s first weekend coming up, we anticipate the playerbase to surge even higher as players explore the islands of Tortuga in this early access title.</span>Launching Sailwind for Windrose Players<span>Nodecraft has partnered up with the publisher to provide co-marketing, game server hosting, &amp; now we&#39;re excited to announce project <a href="https://sailwind.codes" class="link link-blue">Sailwind</a>. Based on early feedback by players, we found that creating a game server for Windrose was important to many players, but the server Invite Code system had a few drawbacks. <a href="https://sailwind.codes" class="link link-blue">Sailwind </a>makes it easy for players to share their server code &amp; even debug why their server code isn&#39;t working! Try it out today at <a href="https://sailwind.codes" class="link link-blue">https://sailwind.codes/</a>!</span>What is a Windrose Server Invite Code?<span>When you go to join a Windrose game server, you need the Invite Code to find and join the server. This works similarly to friend codes and other similar mechanisms games use for cross-platform social features. </span><span></span>What problems Sailwind solves for Windrose Captains<span>Share codes are a great solution to helping players quickly find a server without being bound to a network connection string, server browser, or other limiting factors. Because Windrose doesn&#39;t offer a Server Browser, sharing and discovering servers is a little harder for many players.</span><span><strong>Problem 1: Player-Defined Codes</strong></span><span>Windrose allows captains to set their own share-code, which lets players brand their server or otherwise make it easier for friends to join. The only downside is that players may end up having the same code name, making it difficult to always find your server. For example, if multiple players want to use code <code>blackbeardrulez</code> , then you might not always find your server.</span><span><strong>Problem 2: Testing your Code in-game isn&#39;t easy</strong></span><span>Just when you think you&#39;ve created a code no one else is using &amp; your code is long enough, it&#39;s difficult to know if your server is online, working, and your friends can join.</span><span><img alt="Server Invite Code: blackbeardrulez has No servers found online with that invite code." src="https://cms-a.nodecraft.com/f/133932/1536x886/a0706de76b/sailwind-windrose-no-server-found.png/m/" loading="lazy" width="1536" height="886" /></span><span><strong>Problem 3: Sharing with friends</strong></span><span>Sending a share code doesn&#39;t always tell players how they can join the server. There are a lot of in-game features players have to learn to start using an invite system like this.</span>Sailwind Solves the Invite Code Problems for Windrose<span><img alt="Lookup results on sailwind.codes for a Windrose Server Invite Code, detailing the number of players, hosting type, world, preset, and version." src="https://cms-a.nodecraft.com/f/133932/683x880/542fcd2c26/sailwind-codes-lookup.png/m/" loading="lazy" width="683" height="880" /></span><span>With <a href="https://sailwind.codes" class="link link-blue">Sailwind</a>, you can quickly test your invite code to see if it&#39;s available or used by another server, you can quickly understand if you&#39;ve created a valid code, and most importantly, you can share the link with friends. It even shows them how to join the server!</span><span>This is a part of Nodecraft&#39;s commitment to helping game studios not only with game server capacity and revenue at launch, but also solving meaningful problems that players run into. We have a long history of launching tools for games like Palworld, Hytale, Minecraft, and dozens of other games with Steam. You can check those projects out below:</span><span><a href="https://adminpal.gg" class="link link-blue">AdminPal</a>: Web-based RCON server manager for Palworld</span><span><a href="https://hytaleid.com" class="link link-blue">HytaleID</a>: Player lookup for Hytale</span><span><a href="https://mcuuid.net" class="link link-blue">MCUUID</a>: Player lookup for Minecraft</span><span><a href="https://steamid.net" class="link link-blue">SteamID</a>: Player lookup for Steam</span><span><a href="https://crafthead.net" class="link link-blue">Crafthead</a>: Player Avatar API for games Hytale &amp; Minecraft, for UGC developers</span><span><a href="https://playerdb.co" class="link link-blue">PlayerDB</a>: Player lookup API for UGC developers</span>]]></content:encoded>
            <category>Service Updates</category>
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            <title><![CDATA[Windrose Server Not Working? Here's the Best Nitrado Alternative with a Full World Manager]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/windrose-server-not-working-here-s-the-best-nitrado-alternative-with-a-full-world-manager</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/windrose-server-not-working-here-s-the-best-nitrado-alternative-with-a-full-world-manager</guid>
            <pubDate>Tue, 14 Apr 2026 22:03:14 GMT</pubDate>
            <description><![CDATA[Find an alternative hosting solution for Windrose that offers a full world manager and interactive configuration editor!]]></description>
            <content:encoded><![CDATA[<span>Windrose has launched into early access today with a meteoric impact on the UGC multiplayer space. With 1.5 million wishlists and an early 90% &quot;Very Positive&quot; review on Steam, the survival pirate adventure game is like the baby of Valheim and Sea of Thieves that no one knew they wanted.</span><span>But if you&#39;re trying to play and set up a server today, you might already be familiar with the other side of launch day: your server may be struggling to connect.</span>Common Windrose Server Issues Right Now<span><strong>&quot;Server not found&quot;</strong> errors when entering an invite code</span><span><strong>&quot;Join error: not found&quot;</strong> when connecting through the Steam friends list</span><span><strong>Hosts unable to start sessions</strong>, the game loads briefly, then kicks back to the main menu</span><span><strong>IP and port conflicts</strong> preventing players from reaching dedicated servers</span><span><strong>DNS and NAT-related blocks</strong> silently killing connections before the game even handshakes</span><span>Some of these are early access launch quirks, but others are tied to the dedicated server hosting configuration by hosting providers.</span>Why Smart Captains are Looking for Nitrado Alternatives<span>Nitrado is offered as the &quot;prefered hosting partner&quot; ingame for Windrose, but launch day has not been smooth sailing for some captains. If you&#39;ve rented Nitrado servers for similar survival games you&#39;ll notice the same issues:</span><span><strong>Unreliable performance during major launches</strong> is caused by high demand on launch day, and can result in more frequent and avoidable lag spikes than you should be experiencing.</span><span><strong>Difficult to use Control Panel</strong> makes it hard to set settings for Worlds and other in-game features.</span><span><strong>Slow launch-day readiness</strong> can delay server owners from creating their server when the game goes live.</span><span>None of these issues make selecting Nitrado a bad choice for server hosting.  But for games like Windrose, where the more you explore, build, and expand the world of your server, the worse these issues can be exacerbated. </span>What Nodecraft Does Differently<span>We take launch-day-readiness seriously and have been working with the publisher of Windrose to test servers and deep game build features into our server hosting immediately at early-access launch. </span><span>Additionally, the custom hosting platform and control panel that Nodecraft built gives servers dedicated resources so that other captains running servers won&#39;t slow down your own, or cause server crashes as the memory requirements grow.</span><span>Curious what that looks like? We&#39;ve built an interactive World Manager for Windrose server owners that lets you manage, create, and update settings for your server so you don&#39;t have to jump into <code>ServerDescription.json</code> or <code>WorldDescription.json</code> files manually.</span>Instant Server Deploy, No Waiting<span>Your Windrose game server is live in less than 30 seconds of ordering. No queues, no waiting for long deployments, or any other slowdowns. You order, setup, and play!</span>Fast Ryzen CPUs to cut down lag<span>All customers at Nodecraft can transparently see what CPU their server is running on. As we showcase in our Hardware Specs page, we use some of the latest AMD Ryzen CPUs with ECC RAM to ensure your game always runs uninterrupted and reduces lag as much as possible.</span>Common Windrose Connection Fixes<span>If you&#39;re stuck right now trying to connect to <em>any</em> Windrose server, here are the most common fixes the community has found:</span><span><strong>Complete the tutorial first</strong> — both host and joiners need to finish the tutorial before co-op works reliably.</span><span><strong>Host loads in first</strong> — wait until you&#39;re fully in-world before inviting friends.</span><span><strong>Use &quot;Host a Game,&quot; not &quot;Solo/Offline&quot;</strong> — an offline save isn&#39;t a multiplayer session until you relaunch it as one.</span><span><strong>Check your DNS</strong> — players using custom DNS (like NextDNS or Pi-hole) have reported blocks on <code>windrose.support</code>, the domain the game uses for connectivity. Whitelist it or switch to Google DNS (8.8.8.8 / 8.8.4.4).</span><span><strong>Check your NAT type</strong> — strict NAT causes most peer-to-peer join failures. Enable UPnP in your router or forward the relevant UDP ports.</span><span><strong>Disable VPNs</strong> — VPN routing can interfere with the game&#39;s handshake process.</span><span><strong>Check your firewall</strong> — make sure Windrose and the dedicated server tool aren&#39;t being blocked by Windows Firewall or third-party antivirus software.</span><span><strong>Switch to a dedicated server</strong> — peer-to-peer hosting is inherently fragile, especially with IPv4/IPv6 mismatches between players. A properly hosted dedicated server eliminates the &quot;host player&quot; bottleneck entirely.</span><span></span>The Bottom Line<span>Windrose is going to be one of many hotly anticipated launches in the survival &amp; UGC Multiplayer space for 2026. With 50-70 hours of early access campaign, the naval combat, and the co-op base building, it deserves a server host that matches the quality of the game itself.</span><span>The official hosting partner isn&#39;t your only option — and for many players, it&#39;s not the best one. If you want a host with a fully featured world manager, responsive support, and hardware that&#39;s ready for the long haul, <strong>Nodecraft is the best alternative to Nitrado</strong> for Windrose<strong>.</strong></span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
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            <title><![CDATA[15+ Beginner Tips You Need To Know for Windrose!]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/15-plus-beginner-tips-you-need-to-know-for-windrose</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/15-plus-beginner-tips-you-need-to-know-for-windrose</guid>
            <pubDate>Tue, 14 Apr 2026 15:57:43 GMT</pubDate>
            <description><![CDATA[Discover 15+ tips and tricks for getting started with Windrose, from combat, to survival, food, base building, and so much more.]]></description>
            <content:encoded><![CDATA[<span>Windrose has a huge amount of content to offer to players, both for those familiar with the genre and those brand new to it! </span><span>It&#39;s a survival adventure game set in an alternative Age of Piracy, and features a classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.</span>Tips and Tricks<span>Discover combat tips like tweaking your target lock, to survival and food tips for how best to harvest and use coconuts, to base building, exploration, and so much more.</span><span>Check out this beginner tips and tricks video from one of our partners, <a href="https://www.youtube.com/@MattyGorm" class="link link-blue">MattyGorm</a>, before you start your Windrose journey!</span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
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            <title><![CDATA[Windrose, One Of Steam's Most-Wishlisted Games, Is Out This Week]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/windrose-one-of-steams-most-wishlisted-games-is-out-this-week</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/windrose-one-of-steams-most-wishlisted-games-is-out-this-week</guid>
            <pubDate>Mon, 13 Apr 2026 12:52:54 GMT</pubDate>
            <description><![CDATA[Set sail with us as we take a look at Windrose, an upcoming pirate survival game blending naval combat, exploration, building, and plenty of danger on both land and sea.]]></description>
            <content:encoded><![CDATA[<span>If Windrose has been showing up on your radar lately, there is a reason for that. Interest around the game has been picking up as more players look into the games release date and what this upcoming pirate survival game is actually bringing to the table. This seems to be a game that could easily win over landlubbers and pirate fans alike.</span><span>At a glance, Windrose already has a lot going for it. It drops players into an alternate Age of Piracy and mixes together open-world survival, exploration, naval combat, building, and boss fights. That alone is enough to catch attention, but what makes it more interesting is that it does not seem content with only doing the usual survival game routine in a pirate coat of paint. It looks like it wants players just as invested in life at sea as they are in everything waiting for them on shore. </span>What is Windrose<span>Windrose is a pirate survival adventure that gives players a little bit of everything. You can sail, build, explore, fight, gather resources, take on dungeons, and slowly carve out your own place in the world. It supports solo play as well as co-op, so you can either survive on your own terms or drag a few friends into the chaos with you.</span><span>That range is a big part of the appeal. One moment you might be focused on setting up a safe base and getting your resources in order. The next, you are out at sea trading cannon fire or stepping into a dungeon that looks like it should have been left alone. Windrose seems to lean hard into that pirate fantasy, but it also gives players the survival systems and long-term progression needed to make the experience feel like more than a short-lived adventure.</span>More Than Open Water<span>As fun as the ships looks, Windrose is clearly not only about sailing from one fight to the next. The world itself sounds packed with things to discover, including procedural biomes, hand-crafted dungeons, quests, and more than 100 points of interest. That combination could work especially well here. Procedural generation helps keep exploration from feeling too predictable, while more intentional locations tend to give the world stronger personality.</span><span>The building side adds even more to that. Players can start with a simple shelter and expand into something much bigger over time, including full settlements and fortified spaces. Windrose also includes recruitable NPCs, which gives that progression a little more life. Instead of only building for looks, it sounds like you are building toward something that can actually grow and become useful instead of throwing together a square hut and calling it a day.</span>Combat That Hits Hard<span>Windrose also seems to put real effort into combat, which matters for a game like this. If the pirate fantasy is going to hold up, the fighting needs to feel satisfying, not like an afterthought. Afterall, life at sea does not stay calm for long.</span><span>So far, it sounds promising. The combat has been described as &quot;soulslite&quot;, with parries, dodges, weapon variety, and tougher boss fights all playing a role. There is also a mix of melee weapons and firearms, which should help keep encounters from feeling too one-note. Instead of every fight playing out the same way, players will have more room to find a style that actually suits them.</span>Why Windrose Stands Out<span>There is no shortage of survival crafting games right now, so standing out is not easy. Windrose seems to have a better shot than most because it is fully committing to the pirate side of its identity. This is not just a survival game with a few ships thrown in for flavor. Between the naval combat, boarding actions, settlement growth, dungeon exploration, co-op support, and supernatural elements, it feels like Windrose is trying to build a full pirate adventure rather than borrowing a theme.</span><span>That is a big part of why it has been getting more attention leading up to launch. For players who want open-world pirate survival with real ship gameplay, base building, and a little chaos mixed in, this one looks worth watching.</span>Final Thoughts<span>Windrose looks like it understands that pirate games need more than ships, swords, and a salty aesthetic. The real appeal comes from the sense of danger, discovery, freedom, and trouble always waiting just over the horizon. From what we have seen so far, Windrose seems to be aiming for exactly that and we can&#39;t be more excited! </span><span>If Early Access delivers on the mix of survival, exploration, naval combat, and progression, Windrose could end up being one to watch before it leaves port. Until then, all that is left to do is get ready to set sail and see how much chaos waits on the other side. <span data-type="emoji" data-name="pirate_flag" emoji="🏴‍☠">🏴‍☠</span></span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
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            <title><![CDATA[Nodecraft is an Approved Host for RuneScape: Dragonwilds]]></title>
            <link>https://nodecraft.com/blog/service-updates/nodecraft-is-an-approved-host-for-runescape-dragonwilds</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/service-updates/nodecraft-is-an-approved-host-for-runescape-dragonwilds</guid>
            <pubDate>Tue, 31 Mar 2026 12:36:19 GMT</pubDate>
            <description><![CDATA[Nodecraft is an official approved host for RuneScape: Dragonwilds! Spin up your own Dragonwilds server today!]]></description>
            <content:encoded><![CDATA[<span>We are very excited to announce that Nodecraft is an official <strong>Approved Host</strong> for hosting RuneScape: Dragonwilds servers!</span>What does this mean?<span>The team at Nodecraft partnered with Jagex developers, gaining early access to the server files to prepare our platform for the best possible hosting experience for Dragonwilds on launch day! From stability, to server configuration, to incredible human support, you&#39;ll get a top-notch hosting experience when you deploy your Dragonwilds server to Nodecraft!</span>Server Configuration<span>RuneScape: Dragonwilds offers a simple set of config options which you can configure directly in your Nodecraft control panel. From the World Name, to controlling the Admin Password, everything can be set before you get in-game.</span><span><img alt="RuneScape: Dragonwilds server configuration for Owner ID, World Name, Created By, World Password, and Admin Password" src="https://cms-a.nodecraft.com/f/133932/1114x1139/341de1deca/dragonwilds-config-updated.png/m/" loading="lazy" width="1114" height="1139" /></span><span>Spin up your own RuneScape: Dragonwilds server today for up to 6 people with Nodecraft, and leap into Dowdun Reach together!</span>]]></content:encoded>
            <category>Service Updates</category>
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            <title><![CDATA[Core Keeper’s Void & Voltage Update Is Almost Here!]]></title>
            <link>https://nodecraft.com/blog/game-news-tips/core-keeper-s-void-voltage-update-is-almost-here-</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/game-news-tips/core-keeper-s-void-voltage-update-is-almost-here-</guid>
            <pubDate>Mon, 23 Feb 2026 17:01:44 GMT</pubDate>
            <description><![CDATA[The Core Keeper Void & Voltage update introduces Breaker’s Reach, Void enemy variants, advanced automation systems, new weapons, and exploration improvements. Take a look at everything coming in this huge February 2026 release!]]></description>
            <content:encoded><![CDATA[<span>Core Keeper’s next major update is getting close, and it’s shaping up to be one of the game’s biggest changes so far! And boy, are we excited! <strong>Void &amp; Voltage</strong> is expected to arrive in February 2026 and focuses heavily on players who are ready for tougher fights, bigger systems, and new ways to build. Instead of adding just one new feature, the update moves in two directions at once. One introduces a brand-new mechanical biome filled with robotic enemies and high-value resources. The other reshapes familiar areas through strange corruption that can appear where players least expect it.</span><span>The result feels less like an expansion of the map and more like an evolution of how the underground works.</span>Breaker’s Reach<span>If you thought you had explored everything Core Keeper had to offer, Breaker’s Reach says otherwise. This new biome sits beyond the outer regions and leans heavily into a constructed, mechanical theme rather than natural cave environments. Enemies here include fast, aggressive robotic threats like <strong>Chargers</strong>, <strong>Patrollers</strong>, and <strong>Swarmers</strong>. Fights are designed to feel more intense, rewarding preparation and punishing rushed exploration. The biome also introduces new progression opportunities through tools, armor, crafting materials, and weapon options tied to its technology-focused setting.</span><span>A standout addition is a new boss encounter. The massive machine known as <strong>S.A.H.A.B.A.R</strong> brings large-scale combat built around timing, positioning, and reacting to powerful abilities, making it a clear late-game milestone. There&#39;s still a lot unknown about S.A.H.A.B.A.R but we are looking forward to a new challenge!</span>The Void<span>While Breaker’s Reach adds something new, the Void focuses on changing what we already know. Void corruption can appear <em>inside</em> existing biomes, twisting environments and transforming enemies into stronger variants. Familiar creatures return with new abilities, including explosive attacks, arcane beams, and electrical hazards that make encounters less predictable.</span><span>Because these corrupted zones can show up in places players have already explored, they remove the comfort of routine exploration. Even well-known areas can suddenly demand more attention and preparation. Larger threats tied to these anomalies reinforce the idea that the Void is an ongoing system of.... <em>something</em>.</span>Automation Is Getting a Major Upgrade<span>One of the biggest long-term changes coming with Void &amp; Voltage is the expansion of automation. The <strong>Advanced Automation Table </strong>introduces systems meant to reduce repetitive tasks. Players can streamline farming, manage resources more efficiently, and experiment with new ways to handle salvaging and item disposal. New electronic components like <strong>generators</strong> and <strong>sensors</strong> suggest base building is moving toward functional systems rather than purely decorative setups. For players who enjoy optimizing their worlds, this could become one of the update’s most impactful changes ever made.</span>New Weapons Mean Bigger Fights<span>Combat variety is expanding alongside the new biome. Heavy weapons, explosives, and fire-based tools add more ways to control space and handle groups of enemies. The update also brings new armor sets, accessories, off-hand items, and improvements to minions. Instead of pushing players toward a single “best” setup, it looks like the goal is broader build experimentation.</span>Exploration Improvements and Extra Features<span>Void &amp; Voltage also includes several quality-of-life additions that support long-term play. New mapping tools help locate important world areas, while additional crafting statues and waypoints make navigating large saves easier. Players can expect new achievements, decorative items, scene variations, and expanded item interaction, including the ability to break objects that were previously permanent.</span>Conclusion<span>Void &amp; Voltage looks like the kind of update that sneaks up on you. On the surface, it’s a new biome, new enemies, new gear. But the more you look at it, the more it feels like the game is pushing players out of their comfort zone a bit.</span><span>Breaker’s Reach gives late-game players something fresh to chase, especially if you’ve been sitting around wondering what’s next. At the same time, the Void showing up in places you already know means you probably won’t be able to autopilot your way through runs anymore. That alone changes the vibe of exploration in a big way.</span><span>The automation stuff is honestly just nice to see. Anything that cuts down on busywork and lets you focus on building cool setups is a win, and it looks like this update leans into that pretty hard. Same goes for the new weapons and gear. It feels less like there’s one “right” way to play and more room to experiment.</span><span>There’s still a lot we don’t know yet, which is part of the fun. New boss, weird corruption mechanics, a biome that looks completely different from what we’re used to… it’s the kind of update that makes you want to jump back in just to see how it actually feels. Which is exactly what we&#39;ll be doing the second it drops. </span>]]></content:encoded>
            <category>Game News &amp; Tips</category>
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            <title><![CDATA[ Want a free, customizable Valentine? 👀 💗  Featuring your favorite games!]]></title>
            <link>https://nodecraft.com/blog/events/want-a-free-customizable-valentine-featuring-your-favorite-games-</link>
            <guid isPermaLink="false">https://nodecraft.com/blog/events/want-a-free-customizable-valentine-featuring-your-favorite-games-</guid>
            <pubDate>Wed, 11 Feb 2026 23:35:14 GMT</pubDate>
            <description><![CDATA[Will you be our Valentine? 💘 We have customizable Valentines for you to send to your friends and communities, featuring some of our favorite games!]]></description>
            <content:encoded><![CDATA[<span>Will you be our Valentine? <span data-type="emoji" data-name="cupid" emoji="💘">💘</span> We have customizable Valentines for you to send to your friends and communities, featuring our favorite games!<br /><br />Just stick your name into the form, and we&#39;ll add it to the card for you.  Or if you prefer something more tangible, just save the last image and print at home.  Have fun, and happy Valentines Day everyone!</span>Minecraft Valentine<br /><img alt="I'd turn keepInventory ON just to keep you around!  Minecraft steve holds a heart in a sunset." src="https://cms-a.nodecraft.com/f/133932/1600x900/09f8ec22f8/valentine-minecraft-1-0-1.png/m/" loading="lazy" width="1600" height="900" /><span></span>Don&#39;t Starve Together Valentine<span><img alt="You make my sanity go up!  DST's Wigfrid sits by Glommer at the campfire." src="https://cms-a.nodecraft.com/f/133932/1600x900/e3e19020ab/valentine-dst-1-0-2.png/m/" loading="lazy" width="1600" height="900" /></span><span></span>Hytale Valentine<span><img alt="You are very deer to me!  A hytale deer holds a heart on a hill." src="https://cms-a.nodecraft.com/f/133932/1600x900/7f9327c821/valentine-hytale-1-0-3.png/m/" loading="lazy" width="1600" height="900" /></span><span></span>Minecraft &amp; Terraria Valenslime<span><img alt="Will you be my valenslime?  A minecraft slime and a terraria slime share a picnic." src="https://cms-a.nodecraft.com/f/133932/1600x900/f1d04537b4/valentine-slime-1-0-3.png/m/" loading="lazy" width="1600" height="900" /></span><span></span>Printable Game Valentines<span><a href="https://cms-a.nodecraft.com/f/133932/3225x1823/117aff36ed/valentine-sheet-1-0-1.png" class="link link-blue"><img alt="Four punny valentines featuring hytale, minecraft, terraria, and don't starve together!" src="https://cms-a.nodecraft.com/f/133932/3225x1823/117aff36ed/valentine-sheet-1-0-1.png/m/" loading="lazy" width="3225" height="1823" /></a><br />ENJOY! <span data-type="emoji" data-name="revolving_hearts" emoji="💞">💞</span></span><span><br /><a href="/" class="link link-blue"><img alt="Want to explore your own world with your friends? Start your server now!  An Axlotl pops up from a bucket while Steve explores a lush cave." src="https://cms-a.nodecraft.com/f/133932/2000x550/b29bc9f0d5/blog-inline-ad-explore-2-0-0.png/m/" loading="lazy" width="2000" height="550" /></a><br /><br /></span>]]></content:encoded>
            <category>Events</category>
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