---
title: NodePanel 2 Update 0.2.0
source: "https://nodecraft.com/blog/development/nodepanel-2-update-0-2-0"
image: "https://dynamic-assets.nodecraft.com/signedurl/aq5KOPveZNdeJ2Xbo4/image.jpg?modifications=W3sibmFtZSI6InRleHQiLCJ0ZXh0IjoiTm9kZVBhbmVsIDIgVXBkYXRlIDAuMi4wIn1d&s=1283ce090b97e92ba471b6d9317916e0969dc0a3445be7216516bfbe437e0d93"
published: "2017-05-19T16:05:00.000Z"
updated: "2022-03-23T20:37:21.192Z"
---

# NodePanel 2 Update 0.2.0

There have been a ton of awesome gamers who have been providing feedback for NodePanel 2 in the [NodeCraft Discord server](https://discord.nodecraft.com). Thanks to these beta testers we've been able to dedicate the last month towards stabilizing NodePanel 2. Nearly all of these changes have been live in beta as we've adopted a much faster development cycle for NodePanel 2. Taking a quick look at our Github commits, we've pushed over a thousand changes including bug fixes and new features.

#### Changelog:

- \[ADD\] Ability to directly link to a specific game & file (such as Minecraft: Pixelmon) to pre-select a jar on instance - creation
- \[ADD\] Option to no longer backup files when archiving - especially useful to improve archive speed if you don't care - about the server files
- \[ADD\] Game server query system has been added to supported games for player tracking & meta data
- \[ADD\] Loads of secret things we can't talk about yet
- \[GAME\] ARK Survival added status tracking for started -> online & players via server query
- \[MOD\] Drastically reduced all javascript bundle sizes by up to 60%
- \[MOD\] Increase gzip compression via Zopfli for all static assets
- \[MOD\] Added various pre-connects to improve roundtrip times on our website's external dependencies
- \[MOD\] Improve performance of "sticky" header/footer in File Manager
- \[MOD\] Remove confusing status percentage when extracting files
- \[MOD\] Cache various content to improve general site performance
- \[MOD\] Internal monitoring implemented for each microservice to manage NodePanel instances
- \[MOD\] Add support for TLSv1.3 in supported browsers
- \[FIX\] ARK: Survival Evolved servers not being join-able after a recent update
- \[FIX\] Dramatically improved internal networking stability and reliability
- \[FIX\] Servers would not properly stop with correct input command in certain circumstances
- \[FIX\] Implemented fix for console output being cut off in race condition to listen to output
- \[FIX\] Output for non-TTY input would not UTF-8 encode in certain circumstances
- \[FIX\] RAM/CPU/Players stats were not cleared when game servers stopped
- \[FIX\] Some console input would broadcast to all connected users, rather than to users for that instance
- \[FIX\] Minor styling issues with File Manager search/inputs
- \[FIX\] Console loading animation wouldn't ever disappear in certain situations
- \[FIX\] Various edge-cases in SteamCMD installation
- \[FIX\] Instance file deployment was not always serving from local cache
- \[FIX\] Various mobile style fixes
- \[FIX\] Website clusters can now identify when they are not connected to the API server. Geo-DNS should now drop these clients automatically & a message appears for users that still get the problematic web cluster

### Not signed up for beta yet?

Register for the beta now at [https://nodepanel.net](https://nodepanel.net) and don't forget to join our [Discord #feedback Channel](https://discord.nodecraft.com) to provide feedback and suggestions about the Beta.
